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109 lines
4.7 KiB
C#
109 lines
4.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Caching;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Rulesets.Timing
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{
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/// <summary>
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/// A container that scrolls relative to the current time. Will autosize to the total duration of all contained hit objects along the scrolling axes.
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/// </summary>
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public abstract class ScrollingContainer : Container<DrawableHitObject>
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{
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private readonly BindableDouble visibleTimeRange = new BindableDouble { Default = 1000 };
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/// <summary>
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/// Gets or sets the range of time that is visible by the length of the scrolling axes.
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/// </summary>
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public BindableDouble VisibleTimeRange
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{
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get { return visibleTimeRange; }
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set { visibleTimeRange.BindTo(value); }
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}
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/// <summary>
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/// The axes through which this <see cref="ScrollingContainer"/> scrolls. This is set by the <see cref="SpeedAdjustmentContainer"/>.
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/// </summary>
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internal Axes ScrollingAxes;
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/// <summary>
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/// The control point that defines the speed adjustments for this container. This is set by the <see cref="SpeedAdjustmentContainer"/>.
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/// </summary>
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internal MultiplierControlPoint ControlPoint;
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private Cached<double> durationBacking;
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/// <summary>
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/// Creates a new <see cref="ScrollingContainer"/>.
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/// </summary>
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protected ScrollingContainer()
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{
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RelativeSizeAxes = Axes.Both;
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RelativePositionAxes = Axes.Both;
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}
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public override void InvalidateFromChild(Invalidation invalidation)
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{
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// We only want to re-compute our size when a child's size or position has changed
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if ((invalidation & Invalidation.RequiredParentSizeToFit) == 0)
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{
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base.InvalidateFromChild(invalidation);
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return;
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}
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durationBacking.Invalidate();
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base.InvalidateFromChild(invalidation);
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}
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private double computeDuration()
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{
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if (!Children.Any())
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return 0;
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double baseDuration = Children.Max(c => (c.HitObject as IHasEndTime)?.EndTime ?? c.HitObject.StartTime) - ControlPoint.StartTime;
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// If we have a singular hit object at the timing section's start time, let's set a sane default duration
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if (baseDuration == 0)
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baseDuration = 1;
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// This container needs to resize such that it completely encloses the hit objects to avoid masking optimisations. This is done by converting the largest
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// absolutely-sized element along the scrolling axes and adding a corresponding duration value. This introduces a bit of error, but will never under-estimate.ion.
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// Find the largest element that is absolutely-sized along ScrollingAxes
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float maxAbsoluteSize = Children.Where(c => (c.RelativeSizeAxes & ScrollingAxes) == 0)
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.Select(c => (ScrollingAxes & Axes.X) > 0 ? c.Width : c.Height)
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.DefaultIfEmpty().Max();
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float ourAbsoluteSize = (ScrollingAxes & Axes.X) > 0 ? DrawWidth : DrawHeight;
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// Add the extra duration to account for the absolute size
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baseDuration *= 1 + maxAbsoluteSize / ourAbsoluteSize;
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return baseDuration;
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}
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/// <summary>
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/// The maximum duration of any one hit object inside this <see cref="ScrollingContainer"/>. This is calculated as the maximum
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/// duration of all hit objects relative to this <see cref="ScrollingContainer"/>'s <see cref="MultiplierControlPoint.StartTime"/>.
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/// </summary>
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public double Duration => durationBacking.IsValid ? durationBacking : (durationBacking.Value = computeDuration());
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protected override void Update()
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{
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base.Update();
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// We want our size and position-space along the scrolling axes to span our duration to completely enclose all the hit objects
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Size = new Vector2((ScrollingAxes & Axes.X) > 0 ? (float)Duration : Size.X, (ScrollingAxes & Axes.Y) > 0 ? (float)Duration : Size.Y);
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// And we need to make sure the hit object's position-space doesn't change due to our resizing
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RelativeChildSize = Size;
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}
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}
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}
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