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osu-lazer/Templates/Rulesets/ruleset-scrolling-empty/osu.Game.Rulesets.EmptyScrolling/Objects/Drawables/DrawableEmptyScrollingHitObject.cs
2022-11-27 00:00:27 +09:00

49 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.EmptyScrolling.Objects.Drawables
{
public partial class DrawableEmptyScrollingHitObject : DrawableHitObject<EmptyScrollingHitObject>
{
public DrawableEmptyScrollingHitObject(EmptyScrollingHitObject hitObject)
: base(hitObject)
{
Size = new Vector2(40);
Origin = Anchor.Centre;
// todo: add visuals.
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
// todo: implement judgement logic
ApplyResult(r => r.Type = HitResult.Perfect);
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
const double duration = 1000;
switch (state)
{
case ArmedState.Hit:
this.FadeOut(duration, Easing.OutQuint).Expire();
break;
case ArmedState.Miss:
this.FadeColour(Color4.Red, duration);
this.FadeOut(duration, Easing.InQuint).Expire();
break;
}
}
}
}