1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 15:12:57 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
2018-03-01 02:28:14 +09:00

35 lines
1.2 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public List<TaikoAction> Actions = new List<TaikoAction>();
public TaikoReplayFrame()
{
}
public TaikoReplayFrame(double time, params TaikoAction[] actions)
: base(time)
{
Actions.AddRange(actions);
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{
if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
if (legacyFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
if (legacyFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
}
}
}