mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 11:12:55 +08:00
147 lines
4.7 KiB
C#
147 lines
4.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using NUnit.Framework;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Beatmaps.ControlPoints;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osuTK.Input;
|
|
|
|
namespace osu.Game.Tests.Visual.Editing
|
|
{
|
|
public partial class TestSceneEditorSeeking : EditorTestScene
|
|
{
|
|
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
{
|
|
var beatmap = base.CreateBeatmap(ruleset);
|
|
|
|
beatmap.BeatmapInfo.BeatDivisor = 1;
|
|
|
|
beatmap.ControlPointInfo.Clear();
|
|
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 1000 });
|
|
beatmap.ControlPointInfo.Add(2000, new TimingControlPoint { BeatLength = 500 });
|
|
beatmap.ControlPointInfo.Add(20000, new TimingControlPoint { BeatLength = 500 });
|
|
|
|
return beatmap;
|
|
}
|
|
|
|
[Test]
|
|
public void TestSeekToFirst()
|
|
{
|
|
pressAndCheckTime(Key.Z, 2170);
|
|
pressAndCheckTime(Key.Z, 0);
|
|
pressAndCheckTime(Key.Z, 2170);
|
|
|
|
AddAssert("track not running", () => !EditorClock.IsRunning);
|
|
}
|
|
|
|
[Test]
|
|
public void TestRestart()
|
|
{
|
|
pressAndCheckTime(Key.V, 227170);
|
|
|
|
AddAssert("track not running", () => !EditorClock.IsRunning);
|
|
|
|
AddStep("press X", () => InputManager.Key(Key.X));
|
|
|
|
AddAssert("track running", () => EditorClock.IsRunning);
|
|
AddAssert("time restarted", () => EditorClock.CurrentTime < 100000);
|
|
}
|
|
|
|
[Test]
|
|
public void TestPauseResume()
|
|
{
|
|
AddAssert("track not running", () => !EditorClock.IsRunning);
|
|
|
|
AddStep("press C", () => InputManager.Key(Key.C));
|
|
AddAssert("track running", () => EditorClock.IsRunning);
|
|
|
|
AddStep("press C", () => InputManager.Key(Key.C));
|
|
AddAssert("track not running", () => !EditorClock.IsRunning);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSeekToLast()
|
|
{
|
|
pressAndCheckTime(Key.V, 227170);
|
|
pressAndCheckTime(Key.V, 229170);
|
|
pressAndCheckTime(Key.V, 227170);
|
|
|
|
AddAssert("track not running", () => !EditorClock.IsRunning);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSnappedSeeking()
|
|
{
|
|
AddStep("seek to 0", () => EditorClock.Seek(0));
|
|
AddAssert("time is 0", () => EditorClock.CurrentTime == 0);
|
|
|
|
pressAndCheckTime(Key.Right, 1000);
|
|
pressAndCheckTime(Key.Right, 2000);
|
|
pressAndCheckTime(Key.Right, 2500);
|
|
pressAndCheckTime(Key.Right, 3000);
|
|
|
|
pressAndCheckTime(Key.Left, 2500);
|
|
pressAndCheckTime(Key.Left, 2000);
|
|
pressAndCheckTime(Key.Left, 1000);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSnappedSeekingAfterControlPointChange()
|
|
{
|
|
AddStep("seek to 0", () => EditorClock.Seek(0));
|
|
AddAssert("time is 0", () => EditorClock.CurrentTime == 0);
|
|
|
|
pressAndCheckTime(Key.Right, 1000);
|
|
pressAndCheckTime(Key.Right, 2000);
|
|
pressAndCheckTime(Key.Right, 2500);
|
|
pressAndCheckTime(Key.Right, 3000);
|
|
|
|
AddStep("remove 2nd timing point", () =>
|
|
{
|
|
EditorBeatmap.BeginChange();
|
|
var group = EditorBeatmap.ControlPointInfo.GroupAt(2000);
|
|
EditorBeatmap.ControlPointInfo.RemoveGroup(group);
|
|
EditorBeatmap.EndChange();
|
|
});
|
|
|
|
pressAndCheckTime(Key.Left, 2000);
|
|
pressAndCheckTime(Key.Left, 1000);
|
|
|
|
pressAndCheckTime(Key.Right, 2000);
|
|
pressAndCheckTime(Key.Right, 3000);
|
|
}
|
|
|
|
[Test]
|
|
public void TestSeekBetweenControlPoints()
|
|
{
|
|
AddStep("seek to 0", () => EditorClock.Seek(0));
|
|
AddAssert("time is 0", () => EditorClock.CurrentTime == 0);
|
|
|
|
// already at first control point, noop
|
|
pressAndCheckTime(Key.Up, 0);
|
|
|
|
pressAndCheckTime(Key.Down, 2000);
|
|
|
|
pressAndCheckTime(Key.Down, 20000);
|
|
// at last control point, noop
|
|
pressAndCheckTime(Key.Down, 20000);
|
|
|
|
pressAndCheckTime(Key.Up, 2000);
|
|
pressAndCheckTime(Key.Up, 0);
|
|
pressAndCheckTime(Key.Up, 0);
|
|
}
|
|
|
|
private void pressAndCheckTime(Key key, double expectedTime)
|
|
{
|
|
AddStep($"press {key}", () => InputManager.Key(key));
|
|
AddUntilStep($"time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime).Within(1));
|
|
}
|
|
}
|
|
}
|