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56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Skinning;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Legacy
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{
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public partial class LegacyCursor : OsuCursorSprite
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{
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private readonly ISkin skin;
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private bool spin;
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public LegacyCursor(ISkin skin)
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{
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this.skin = skin;
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Size = new Vector2(50);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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bool centre = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorCentre)?.Value ?? true;
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spin = skin.GetConfig<OsuSkinConfiguration, bool>(OsuSkinConfiguration.CursorRotate)?.Value ?? true;
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InternalChildren = new[]
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{
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ExpandTarget = new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursor"),
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Anchor = Anchor.Centre,
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Origin = centre ? Anchor.Centre : Anchor.TopLeft,
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},
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new NonPlayfieldSprite
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{
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Texture = skin.GetTexture("cursormiddle"),
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Anchor = Anchor.Centre,
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Origin = centre ? Anchor.Centre : Anchor.TopLeft,
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},
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};
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}
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protected override void LoadComplete()
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{
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if (spin)
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ExpandTarget.Spin(10000, RotationDirection.Clockwise);
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}
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}
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}
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