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osu-lazer/osu.Game.Tournament/Screens/Ladder/Components/ProgressionPath.cs

63 lines
1.9 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Lines;
using osuTK;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class ProgressionPath : Path
{
public DrawableMatchPairing Source { get; private set; }
public DrawableMatchPairing Destination { get; private set; }
public ProgressionPath(DrawableMatchPairing source, DrawableMatchPairing destination)
{
Source = source;
Destination = destination;
PathWidth = 3;
BypassAutoSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
Vector2 getCenteredVector(Vector2 top, Vector2 bottom) => new Vector2(top.X, top.Y + (bottom.Y - top.Y) / 2);
var q1 = Source.ScreenSpaceDrawQuad;
var q2 = Destination.ScreenSpaceDrawQuad;
float padding = q1.Width / 20;
bool progressionToRight = q2.TopLeft.X > q1.TopLeft.X;
if (!progressionToRight)
{
var temp = q2;
q2 = q1;
q1 = temp;
}
var c1 = getCenteredVector(q1.TopRight, q1.BottomRight) + new Vector2(padding, 0);
var c2 = getCenteredVector(q2.TopLeft, q2.BottomLeft) - new Vector2(padding, 0);
var p1 = c1;
var p2 = p1 + new Vector2(padding, 0);
if (p2.X > c2.X)
{
c2 = getCenteredVector(q2.TopRight, q2.BottomRight) + new Vector2(padding, 0);
p2.X = c2.X + padding;
}
var p3 = new Vector2(p2.X, c2.Y);
var p4 = new Vector2(c2.X, p3.Y);
Vertices = new[] { p1, p2, p3, p4 }.Select(ToLocalSpace).ToList();
}
}
}