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90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Ranking.Expanded.Accuracy
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{
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public partial class GradedCircles : CompositeDrawable
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{
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private double progress;
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public double Progress
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{
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get => progress;
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set
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{
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progress = value;
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foreach (var circle in circles)
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circle.RevealProgress = value;
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}
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}
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private readonly Container<GradedCircle> circles;
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public GradedCircles(double accuracyC, double accuracyB, double accuracyA, double accuracyS, double accuracyX)
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{
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InternalChild = circles = new Container<GradedCircle>
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{
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new GradedCircle(0.0, accuracyC)
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{
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Colour = OsuColour.ForRank(ScoreRank.D),
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},
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new GradedCircle(accuracyC, accuracyB)
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{
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Colour = OsuColour.ForRank(ScoreRank.C),
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},
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new GradedCircle(accuracyB, accuracyA)
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{
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Colour = OsuColour.ForRank(ScoreRank.B),
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},
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new GradedCircle(accuracyA, accuracyS)
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{
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Colour = OsuColour.ForRank(ScoreRank.A),
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},
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new GradedCircle(accuracyS, accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE)
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{
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Colour = OsuColour.ForRank(ScoreRank.S),
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},
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new GradedCircle(accuracyX - AccuracyCircle.VIRTUAL_SS_PERCENTAGE, 1.0)
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{
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Colour = OsuColour.ForRank(ScoreRank.X)
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}
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}
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};
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}
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private partial class GradedCircle : CircularProgress
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{
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public double RevealProgress
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{
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set => Progress = Math.Clamp(value, startProgress, endProgress) - startProgress;
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}
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private readonly double startProgress;
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private readonly double endProgress;
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public GradedCircle(double startProgress, double endProgress)
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{
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this.startProgress = startProgress + AccuracyCircle.GRADE_SPACING_PERCENTAGE * 0.5;
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this.endProgress = endProgress - AccuracyCircle.GRADE_SPACING_PERCENTAGE * 0.5;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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InnerRadius = AccuracyCircle.RANK_CIRCLE_RADIUS;
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Rotation = (float)this.startProgress * 360;
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}
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}
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}
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}
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