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0c4f5bcdaa
It didn't ever really make sense for it to be sharing the implementation details of that (e.g. colouring of primary/dangerous actions), and with the hotkey display things got outright hacky, so I'm decoupling it entirely.
213 lines
7.6 KiB
C#
213 lines
7.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Graphics.UserInterface
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{
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public partial class DrawableOsuMenuItem : Menu.DrawableMenuItem
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{
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public const int MARGIN_HORIZONTAL = 10;
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public const int MARGIN_VERTICAL = 4;
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public const int TEXT_SIZE = 17;
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public const int TRANSITION_LENGTH = 80;
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private TextContainer text;
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private HotkeyDisplay hotkey;
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private HoverClickSounds hoverClickSounds;
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public DrawableOsuMenuItem(MenuItem item)
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: base(item)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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BackgroundColour = Color4.Transparent;
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BackgroundColourHover = Color4Extensions.FromHex(@"172023");
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AddInternal(hotkey = new HotkeyDisplay
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{
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Alpha = 0,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Margin = new MarginPadding { Right = 10, Top = 1 },
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});
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AddInternal(hoverClickSounds = new HoverClickSounds());
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updateText();
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if (showChevron)
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{
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AddInternal(new SpriteIcon
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{
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Margin = new MarginPadding { Horizontal = 10, },
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Size = new Vector2(8),
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Icon = FontAwesome.Solid.ChevronRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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});
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}
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}
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// Only add right chevron if direction of menu items is vertical (i.e. width is relative size, see `DrawableMenuItem.SetFlowDirection()`).
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private bool showChevron => Item.Items.Any() && RelativeSizeAxes == Axes.X;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Item.Action.BindDisabledChanged(_ => updateState(), true);
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FinishTransforms();
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}
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private void updateText()
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{
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var osuMenuItem = Item as OsuMenuItem;
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switch (osuMenuItem?.Type)
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{
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default:
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case MenuItemType.Standard:
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text.Colour = Color4.White;
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break;
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case MenuItemType.Destructive:
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text.Colour = Color4.Red;
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break;
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case MenuItemType.Highlighted:
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text.Colour = Color4Extensions.FromHex(@"ffcc22");
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break;
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}
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hotkey.Hotkey = osuMenuItem?.Hotkey ?? default;
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hotkey.Alpha = EqualityComparer<Hotkey>.Default.Equals(hotkey.Hotkey, default) ? 0 : 1;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// this hack ensures that the menu can auto-size while leaving enough space for the hotkey display.
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// the gist of it is that while the hotkey display is not in the text / "content" that determines sizing
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// (because it cannot be, because we want the hotkey display to align to the *right* and not the left),
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// enough padding to fit the hotkey with _its_ spacing is added as padding of the text to compensate.
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text.Padding = new MarginPadding { Right = hotkey.Alpha > 0 || showChevron ? hotkey.DrawWidth + 15 : 0 };
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}
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protected override bool OnHover(HoverEvent e)
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{
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updateState();
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return base.OnHover(e);
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}
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protected override void OnHoverLost(HoverLostEvent e)
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{
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updateState();
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base.OnHoverLost(e);
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}
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private void updateState()
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{
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hoverClickSounds.Enabled.Value = IsActionable;
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Alpha = IsActionable ? 1 : 0.2f;
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if (IsHovered && IsActionable)
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{
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text.BoldText.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
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text.NormalText.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
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}
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else
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{
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text.BoldText.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
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text.NormalText.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
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}
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}
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protected sealed override Drawable CreateContent() => text = CreateTextContainer();
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protected virtual TextContainer CreateTextContainer() => new TextContainer();
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protected partial class TextContainer : Container, IHasText
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{
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public LocalisableString Text
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{
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get => NormalText.Text;
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set
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{
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NormalText.Text = value;
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BoldText.Text = value;
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}
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}
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public readonly SpriteText NormalText;
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public readonly SpriteText BoldText;
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public readonly Container CheckboxContainer;
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public TextContainer()
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{
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AutoSizeAxes = Axes.Both;
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Child = new FillFlowContainer
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10),
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding { Horizontal = MARGIN_HORIZONTAL, Vertical = MARGIN_VERTICAL, },
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Children = new Drawable[]
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{
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CheckboxContainer = new Container
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{
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RelativeSizeAxes = Axes.Y,
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Width = MARGIN_HORIZONTAL,
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},
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new Container
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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NormalText = new OsuSpriteText
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{
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AlwaysPresent = true, // ensures that the menu item does not change width when switching between normal and bold text.
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: TEXT_SIZE),
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},
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BoldText = new OsuSpriteText
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{
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AlwaysPresent = true, // ensures that the menu item does not change width when switching between normal and bold text.
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Alpha = 0,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.Bold),
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}
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}
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},
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}
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};
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}
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}
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}
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}
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