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Untested code, on my ipad in school so i can’t compile the code or check for refrences to stuff Modding, playing multiplayer/singleplayer, Busy, etc are all done when user is online so they may just be a class of type UserStatusOnline(used to be UserStatusAvailable but since available and online are basically the same i just made available be online). I don’t know how PM’s are handled but i assume that the client recieves the PM and then decides what to do based on your status. By doing this you can interupt the user with the message if typeof(status) != typeof(UserStatusBusy), making multiplaying, solo game, etc not interupt the user, but when typeof(status) == typeof(UserStatusBusy) show a less intrusive message box to not interupt the user
64 lines
1.9 KiB
C#
64 lines
1.9 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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namespace osu.Game.Users
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{
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public abstract class UserStatus
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{
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public abstract string Message { get; }
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public abstract Color4 GetAppropriateColour(OsuColour colours);
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}
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public class UserStatusOnline : UserStatus
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{
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public override string Message => @"Online";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.BlueDarker;
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}
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public abstract class UserStatusBusy : UserStatusOnline
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{
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.YellowDark;
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}
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public class UserStatusOffline : UserStatus
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{
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public override string Message => @"Offline";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.Gray7;
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}
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public class UserStatusSpectating : UserStatusOnline
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{
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public override string Message => @"Spectating a game";
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}
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public class UserStatusInLobby : UserStatusOnline
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{
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public override string Message => @"in Multiplayer Lobby";
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}
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public class UserStatusSoloGame : UserStatusBusy
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{
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public override string Message => @"Solo Game";
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}
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public class UserStatusMultiplayerGame : UserStatusBusy
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{
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public override string Message => @"Multiplaying";
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}
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public class UserStatusModding : UserStatusOnline
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{
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public override string Message => @"Modding a map";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
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}
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public class UserStatusDoNotDisturb : UserStatusBusy
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{
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public override string Message => @"Do not disturb";
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public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
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}
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}
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