mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 13:43:21 +08:00
76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Utils;
|
|
using osu.Framework.Timing;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Osu.Objects;
|
|
using osu.Game.Storyboards;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public partial class TestSceneGameplayRewinding : OsuPlayerTestScene
|
|
{
|
|
[Resolved]
|
|
private AudioManager audioManager { get; set; }
|
|
|
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
|
|
new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
|
|
|
|
[Test]
|
|
public void TestNoJudgementsOnRewind()
|
|
{
|
|
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
|
|
addSeekStep(3000);
|
|
AddAssert("all judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
|
AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Select(kc => kc.CountPresses).Sum() == 15);
|
|
AddStep("clear results", () => Player.Results.Clear());
|
|
addSeekStep(0);
|
|
AddAssert("none judged", () => Player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
|
AddUntilStep("key counters reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
|
AddAssert("no results triggered", () => Player.Results.Count == 0);
|
|
}
|
|
|
|
private void addSeekStep(double time)
|
|
{
|
|
AddStep($"seek to {time}", () => Beatmap.Value.Track.Seek(time));
|
|
|
|
// Allow a few frames of lenience
|
|
AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, Player.DrawableRuleset.FrameStableClock.CurrentTime, 100));
|
|
}
|
|
|
|
protected override TestPlayer CreatePlayer(Ruleset ruleset)
|
|
{
|
|
SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
|
return base.CreatePlayer(ruleset);
|
|
}
|
|
|
|
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
|
|
{
|
|
var beatmap = new Beatmap
|
|
{
|
|
Difficulty = { ApproachRate = 9 },
|
|
};
|
|
|
|
for (int i = 0; i < 15; i++)
|
|
{
|
|
beatmap.HitObjects.Add(new HitCircle
|
|
{
|
|
Position = new Vector2(256, 192),
|
|
StartTime = 1000 + 30 * i
|
|
});
|
|
}
|
|
|
|
return beatmap;
|
|
}
|
|
}
|
|
}
|