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osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneFailAnimation.cs
2020-01-31 14:19:29 +09:00

51 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneFailAnimation : TestSceneAllRulesetPlayers
{
protected override Player CreatePlayer(Ruleset ruleset)
{
SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer();
}
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(TestSceneAllRulesetPlayers),
typeof(TestPlayer),
typeof(Player),
};
protected override void AddCheckSteps()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddUntilStep("wait for fail overlay", () => ((FailPlayer)Player).FailOverlay.State.Value == Visibility.Visible);
}
private class FailPlayer : TestPlayer
{
public new FailOverlay FailOverlay => base.FailOverlay;
public FailPlayer()
: base(false, false)
{
}
protected override void LoadComplete()
{
base.LoadComplete();
HealthProcessor.FailConditions += (_, __) => true;
}
}
}
}