mirror of
https://github.com/ppy/osu.git
synced 2024-11-18 15:32:55 +08:00
222 lines
9.6 KiB
C#
222 lines
9.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics.Sprites;
|
|
using osu.Game.Online.API.Requests.Responses;
|
|
using osu.Game.Online.Multiplayer;
|
|
using osu.Game.Online.Rooms;
|
|
using osu.Game.Online.Rooms.RoomStatuses;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets.Osu;
|
|
using osu.Game.Screens.OnlinePlay.Lounge;
|
|
using osu.Game.Screens.OnlinePlay.Lounge.Components;
|
|
using osu.Game.Screens.OnlinePlay.Match;
|
|
using osu.Game.Tests.Beatmaps;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Tests.Visual.Multiplayer
|
|
{
|
|
public partial class TestSceneDrawableRoom : OsuTestScene
|
|
{
|
|
[Cached]
|
|
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
|
|
|
|
private readonly Bindable<Room> selectedRoom = new Bindable<Room>();
|
|
|
|
[Test]
|
|
public void TestMultipleStatuses()
|
|
{
|
|
FillFlowContainer rooms = null;
|
|
|
|
AddStep("create rooms", () =>
|
|
{
|
|
Child = rooms = new FillFlowContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativeSizeAxes = Axes.Both,
|
|
Size = new Vector2(0.9f),
|
|
Spacing = new Vector2(10),
|
|
Children = new Drawable[]
|
|
{
|
|
createLoungeRoom(new Room
|
|
{
|
|
Name = { Value = "Multiplayer room" },
|
|
Status = { Value = new RoomStatusOpen() },
|
|
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
|
|
Type = { Value = MatchType.HeadToHead },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
|
{
|
|
BeatmapInfo =
|
|
{
|
|
StarRating = 2.5
|
|
}
|
|
}.BeatmapInfo)
|
|
}
|
|
}),
|
|
createLoungeRoom(new Room
|
|
{
|
|
Name = { Value = "Multiplayer room" },
|
|
Status = { Value = new RoomStatusOpen() },
|
|
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
|
|
Type = { Value = MatchType.HeadToHead },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
|
{
|
|
BeatmapInfo =
|
|
{
|
|
StarRating = 2.5,
|
|
Metadata =
|
|
{
|
|
Artist = "very very very very very very very very very long artist",
|
|
ArtistUnicode = "very very very very very very very very very long artist",
|
|
Title = "very very very very very very very very very very very long title",
|
|
TitleUnicode = "very very very very very very very very very very very long title",
|
|
}
|
|
}
|
|
}.BeatmapInfo)
|
|
}
|
|
}),
|
|
createLoungeRoom(new Room
|
|
{
|
|
Name = { Value = "Playlist room with multiple beatmaps" },
|
|
Status = { Value = new RoomStatusPlaying() },
|
|
EndDate = { Value = DateTimeOffset.Now.AddDays(1) },
|
|
Playlist =
|
|
{
|
|
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
|
{
|
|
BeatmapInfo =
|
|
{
|
|
StarRating = 2.5
|
|
}
|
|
}.BeatmapInfo),
|
|
new PlaylistItem(new TestBeatmap(new OsuRuleset().RulesetInfo)
|
|
{
|
|
BeatmapInfo =
|
|
{
|
|
StarRating = 4.5
|
|
}
|
|
}.BeatmapInfo)
|
|
}
|
|
}),
|
|
createLoungeRoom(new Room
|
|
{
|
|
Name = { Value = "Finished room" },
|
|
Status = { Value = new RoomStatusEnded() },
|
|
EndDate = { Value = DateTimeOffset.Now },
|
|
}),
|
|
createLoungeRoom(new Room
|
|
{
|
|
Name = { Value = "Spotlight room" },
|
|
Status = { Value = new RoomStatusOpen() },
|
|
Category = { Value = RoomCategory.Spotlight },
|
|
}),
|
|
createLoungeRoom(new Room
|
|
{
|
|
Name = { Value = "Featured artist room" },
|
|
Status = { Value = new RoomStatusOpen() },
|
|
Category = { Value = RoomCategory.FeaturedArtist },
|
|
}),
|
|
}
|
|
};
|
|
});
|
|
|
|
AddUntilStep("wait for panel load", () => rooms.Count == 6);
|
|
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Currently playing", StringComparison.Ordinal)) == 2);
|
|
AddUntilStep("correct status text", () => rooms.ChildrenOfType<OsuSpriteText>().Count(s => s.Text.ToString().StartsWith("Ready to play", StringComparison.Ordinal)) == 4);
|
|
}
|
|
|
|
[Test]
|
|
public void TestEnableAndDisablePassword()
|
|
{
|
|
DrawableRoom drawableRoom = null;
|
|
Room room = null;
|
|
|
|
AddStep("create room", () => Child = drawableRoom = createLoungeRoom(room = new Room
|
|
{
|
|
Name = { Value = "Room with password" },
|
|
Status = { Value = new RoomStatusOpen() },
|
|
Type = { Value = MatchType.HeadToHead },
|
|
}));
|
|
|
|
AddUntilStep("wait for panel load", () => drawableRoom.ChildrenOfType<DrawableRoomParticipantsList>().Any());
|
|
|
|
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
|
|
|
AddStep("set password", () => room.Password.Value = "password");
|
|
AddAssert("password icon visible", () => Precision.AlmostEquals(1, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
|
|
|
AddStep("unset password", () => room.Password.Value = string.Empty);
|
|
AddAssert("password icon hidden", () => Precision.AlmostEquals(0, drawableRoom.ChildrenOfType<DrawableRoom.PasswordProtectedIcon>().Single().Alpha));
|
|
}
|
|
|
|
[Test]
|
|
public void TestMultiplayerRooms()
|
|
{
|
|
AddStep("create rooms", () => Child = new FillFlowContainer
|
|
{
|
|
AutoSizeAxes = Axes.Y,
|
|
RelativeSizeAxes = Axes.X,
|
|
Direction = FillDirection.Vertical,
|
|
Spacing = new Vector2(5),
|
|
Children = new[]
|
|
{
|
|
new DrawableMatchRoom(new Room
|
|
{
|
|
Name = { Value = "A host-only room" },
|
|
QueueMode = { Value = QueueMode.HostOnly },
|
|
Type = { Value = MatchType.HeadToHead }
|
|
}),
|
|
new DrawableMatchRoom(new Room
|
|
{
|
|
Name = { Value = "An all-players, team-versus room" },
|
|
QueueMode = { Value = QueueMode.AllPlayers },
|
|
Type = { Value = MatchType.TeamVersus }
|
|
}),
|
|
new DrawableMatchRoom(new Room
|
|
{
|
|
Name = { Value = "A round-robin room" },
|
|
QueueMode = { Value = QueueMode.AllPlayersRoundRobin },
|
|
Type = { Value = MatchType.HeadToHead }
|
|
}),
|
|
}
|
|
});
|
|
}
|
|
|
|
private DrawableRoom createLoungeRoom(Room room)
|
|
{
|
|
room.Host.Value ??= new APIUser { Username = "peppy", Id = 2 };
|
|
|
|
if (room.RecentParticipants.Count == 0)
|
|
{
|
|
room.RecentParticipants.AddRange(Enumerable.Range(0, 20).Select(i => new APIUser
|
|
{
|
|
Id = i,
|
|
Username = $"User {i}"
|
|
}));
|
|
}
|
|
|
|
return new DrawableLoungeRoom(room)
|
|
{
|
|
MatchingFilter = true,
|
|
SelectedRoom = { BindTarget = selectedRoom }
|
|
};
|
|
}
|
|
}
|
|
}
|