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259 lines
9.3 KiB
C#
259 lines
9.3 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Tests.Visual;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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public partial class TestSceneOsuDistanceSnapGrid : OsuManualInputManagerTestScene
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{
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private const float beat_length = 100;
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private static readonly Vector2 grid_position = new Vector2(512, 384);
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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[Cached]
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private readonly EditorClock editorClock;
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[Cached]
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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[Cached(typeof(IDistanceSnapProvider))]
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private readonly OsuHitObjectComposer snapProvider = new OsuHitObjectComposer(new OsuRuleset())
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{
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// Just used for the snap implementation, so let's hide from vision.
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AlwaysPresent = true,
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Alpha = 0,
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};
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private OsuDistanceSnapGrid grid;
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private SnappingCursorContainer cursor;
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public TestSceneOsuDistanceSnapGrid()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo
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}
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});
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base.Content.Children = new Drawable[]
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{
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editorClock = new EditorClock(editorBeatmap),
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snapProvider,
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Content
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};
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}
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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editorBeatmap.Difficulty.SliderMultiplier = 1;
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editorBeatmap.ControlPointInfo.Clear();
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editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
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snapProvider.DistanceSpacingMultiplier.Value = 1;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
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grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
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};
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});
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[TestCase(1)]
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[TestCase(2)]
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[TestCase(3)]
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[TestCase(4)]
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[TestCase(6)]
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[TestCase(8)]
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[TestCase(12)]
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[TestCase(16)]
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public void TestBeatDivisor(int divisor)
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{
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AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
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}
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[TestCase(1.0f)]
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[TestCase(2.0f)]
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[TestCase(0.5f)]
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public void TestDistanceSpacing(float multiplier)
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{
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AddStep($"set distance spacing = {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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}
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[Test]
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public void TestCursorInCentre()
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{
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AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
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assertSnappedDistance(beat_length);
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}
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[Test]
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public void TestCursorAlmostInCentre()
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{
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AddStep("move mouse to almost centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position) + new Vector2(1)));
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assertSnappedDistance(beat_length);
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}
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[Test]
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public void TestCursorBeforeMovementPoint()
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{
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AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.45f)));
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assertSnappedDistance(beat_length);
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}
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[Test]
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public void TestCursorAfterMovementPoint()
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{
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AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 1.55f)));
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assertSnappedDistance(beat_length * 2);
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}
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[TestCase(0.5f, beat_length * 2)]
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[TestCase(1, beat_length * 2)]
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[TestCase(1.5f, beat_length * 1.5f)]
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[TestCase(2f, beat_length * 2)]
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public void TestDistanceSpacingAdjust(float multiplier, float expectedDistance)
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{
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AddStep($"Set distance spacing to {multiplier}", () => snapProvider.DistanceSpacingMultiplier.Value = multiplier);
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AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
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assertSnappedDistance(expectedDistance);
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}
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[Test]
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public void TestReferenceObjectNotOnSnapGrid()
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{
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AddStep("create grid", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
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grid = new OsuDistanceSnapGrid(new HitCircle
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{
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Position = grid_position,
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// This is important. It sets the reference object to a point in time that isn't on the current snap divisor's grid.
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// We are testing that the grid's display is offset correctly.
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StartTime = 40,
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}),
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};
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});
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AddStep("move mouse to point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 2)));
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AddAssert("Ensure cursor is on a grid line", () =>
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{
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return grid.ChildrenOfType<CircularProgress>().Any(p => Precision.AlmostEquals(p.ScreenSpaceDrawQuad.TopRight.X, grid.ToScreenSpace(cursor.LastSnappedPosition).X));
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});
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}
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[Test]
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public void TestLimitedDistance()
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{
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AddStep("create limited grid", () =>
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.SlateGray
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},
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cursor = new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position },
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grid = new OsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
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};
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});
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AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2(beat_length, 0) * 3f)));
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assertSnappedDistance(beat_length);
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}
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private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
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{
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Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
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return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
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});
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private partial class SnappingCursorContainer : CompositeDrawable
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{
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public Func<Vector2, Vector2> GetSnapPosition;
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public Vector2 LastSnappedPosition { get; private set; }
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private readonly Drawable cursor;
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private InputManager inputManager;
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public override bool HandlePositionalInput => true;
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public SnappingCursorContainer()
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{
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RelativeSizeAxes = Axes.Both;
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InternalChild = cursor = new Circle
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{
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Origin = Anchor.Centre,
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Size = new Vector2(50),
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Colour = Color4.Red
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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}
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protected override void Update()
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{
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base.Update();
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cursor.Position = LastSnappedPosition = GetSnapPosition.Invoke(inputManager.CurrentState.Mouse.Position);
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}
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}
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}
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}
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