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This is quite a breaking change, but I think it is beneficial due to the large amount of usage of this class. I originally intended just to remove the allocations of the two delegates handling the `Changed` flow internally, but as nothing was really using the bindables for anything more than a general "point has changed" case, this felt like a better direction. |
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CatchModAutoplay.cs | ||
CatchModCinema.cs | ||
CatchModClassic.cs | ||
CatchModDaycore.cs | ||
CatchModDifficultyAdjust.cs | ||
CatchModDoubleTime.cs | ||
CatchModEasy.cs | ||
CatchModFlashlight.cs | ||
CatchModFloatingFruits.cs | ||
CatchModHalfTime.cs | ||
CatchModHardRock.cs | ||
CatchModHidden.cs | ||
CatchModMirror.cs | ||
CatchModMuted.cs | ||
CatchModNightcore.cs | ||
CatchModNoFail.cs | ||
CatchModPerfect.cs | ||
CatchModRelax.cs | ||
CatchModSuddenDeath.cs |