1
0
mirror of https://github.com/ppy/osu.git synced 2024-09-30 08:27:25 +08:00
osu-lazer/osu.Game/Overlays/Profile/Header/Components/ProfileRulesetSelector.cs
2023-01-02 17:23:01 +01:00

37 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Profile.Header.Components
{
public partial class ProfileRulesetSelector : OverlayRulesetSelector
{
public readonly Bindable<UserProfile?> UserProfile = new Bindable<UserProfile?>();
protected override void LoadComplete()
{
base.LoadComplete();
UserProfile.BindValueChanged(userProfile => updateState(userProfile.NewValue), true);
}
private void updateState(UserProfile? userProfile)
{
Current.Value = userProfile?.Ruleset;
SetDefaultRuleset(Rulesets.GetRuleset(userProfile?.User.PlayMode ?? @"osu").AsNonNull());
}
public void SetDefaultRuleset(RulesetInfo ruleset)
{
foreach (var tabItem in TabContainer)
((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.Equals(ruleset);
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value);
}
}