// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Extensions.ObjectExtensions; using osu.Framework.Graphics.UserInterface; using osu.Game.Rulesets; namespace osu.Game.Overlays.Profile.Header.Components { public partial class ProfileRulesetSelector : OverlayRulesetSelector { public readonly Bindable UserProfile = new Bindable(); protected override void LoadComplete() { base.LoadComplete(); UserProfile.BindValueChanged(userProfile => updateState(userProfile.NewValue), true); } private void updateState(UserProfile? userProfile) { Current.Value = userProfile?.Ruleset; SetDefaultRuleset(Rulesets.GetRuleset(userProfile?.User.PlayMode ?? @"osu").AsNonNull()); } public void SetDefaultRuleset(RulesetInfo ruleset) { foreach (var tabItem in TabContainer) ((ProfileRulesetTabItem)tabItem).IsDefault = ((ProfileRulesetTabItem)tabItem).Value.Equals(ruleset); } protected override TabItem CreateTabItem(RulesetInfo value) => new ProfileRulesetTabItem(value); } }