mirror of
https://github.com/ppy/osu.git
synced 2024-12-18 02:55:36 +08:00
7ec2e0e866
Visually the same, functionally much saner.
190 lines
7.0 KiB
C#
190 lines
7.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public partial class ControlPointList : CompositeDrawable
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{
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private ControlPointTable table = null!;
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private Container controls = null!;
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private OsuButton deleteButton = null!;
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private RoundedButton addButton = null!;
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[Resolved]
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private EditorClock clock { get; set; } = null!;
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[Resolved]
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protected EditorBeatmap Beatmap { get; private set; } = null!;
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[Resolved]
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private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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RelativeSizeAxes = Axes.Both;
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const float margins = 10;
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InternalChildren = new Drawable[]
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{
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table = new ControlPointTable
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{
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RelativeSizeAxes = Axes.Both,
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Groups = { BindTarget = Beatmap.ControlPointInfo.Groups, },
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},
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controls = new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colourProvider.Background2,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Padding = new MarginPadding { Left = margins, Vertical = margins, },
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Children = new Drawable[]
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{
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new RoundedButton
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{
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Text = "Select closest to current time",
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Action = goToCurrentGroup,
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Size = new Vector2(220, 30),
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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}
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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Spacing = new Vector2(5),
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Padding = new MarginPadding { Right = margins, Vertical = margins, },
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Children = new Drawable[]
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{
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deleteButton = new RoundedButton
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{
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Text = "-",
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Size = new Vector2(30, 30),
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Action = delete,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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BackgroundColour = colours.Red3,
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},
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addButton = new RoundedButton
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{
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Action = addNew,
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Size = new Vector2(160, 30),
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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},
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}
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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selectedGroup.BindValueChanged(selected =>
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{
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deleteButton.Enabled.Value = selected.NewValue != null;
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addButton.Text = selected.NewValue != null
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? "+ Clone to current time"
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: "+ Add at current time";
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}, true);
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}
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protected override bool OnClick(ClickEvent e)
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{
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selectedGroup.Value = null;
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return true;
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}
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protected override void Update()
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{
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base.Update();
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addButton.Enabled.Value = clock.CurrentTimeAccurate != selectedGroup.Value?.Time;
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table.Padding = new MarginPadding { Bottom = controls.DrawHeight };
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}
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private void goToCurrentGroup()
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{
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double accurateTime = clock.CurrentTimeAccurate;
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var activeTimingPoint = Beatmap.ControlPointInfo.TimingPointAt(accurateTime);
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var activeEffectPoint = Beatmap.ControlPointInfo.EffectPointAt(accurateTime);
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double latestActiveTime = Math.Max(activeTimingPoint.Time, activeEffectPoint.Time);
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selectedGroup.Value = Beatmap.ControlPointInfo.GroupAt(latestActiveTime);
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}
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private void delete()
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{
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if (selectedGroup.Value == null)
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return;
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Beatmap.ControlPointInfo.RemoveGroup(selectedGroup.Value);
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selectedGroup.Value = Beatmap.ControlPointInfo.Groups.FirstOrDefault(g => g.Time >= clock.CurrentTime);
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}
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private void addNew()
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{
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bool isFirstControlPoint = !Beatmap.ControlPointInfo.TimingPoints.Any();
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var group = Beatmap.ControlPointInfo.GroupAt(clock.CurrentTime, true);
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if (isFirstControlPoint)
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group.Add(new TimingControlPoint());
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else
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{
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// Try and create matching types from the currently selected control point.
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var selected = selectedGroup.Value;
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if (selected != null && !ReferenceEquals(selected, group))
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{
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foreach (var controlPoint in selected.ControlPoints)
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{
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group.Add(controlPoint.DeepClone());
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}
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}
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}
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selectedGroup.Value = group;
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}
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}
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}
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