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Beatmaps
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Move OmitFirstBarLine to TimingControlPoint
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2023-02-28 19:29:31 +09:00 |
Configuration
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Removed unnecessary directives that were added automatically and I forgot to remove
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2023-01-10 12:44:27 +00:00 |
Difficulty
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Removed unnecessary methods, changed tests, and moved LimitedCapacityQueue.cs to a more generic namespace.
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2022-11-19 16:53:35 +01:00 |
Edit
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Only allow hit placement when left mouse is clicked
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2023-04-04 18:40:10 +02:00 |
Judgements
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Fix test, make strong hits have LargeBonus judgement
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2022-08-30 15:00:46 +02:00 |
Mods
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Remove overrides on DC/NC mods
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2023-04-10 17:49:29 +09:00 |
Objects
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Merge branch 'master' into maximum-judgement-offset-in-hit-object
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2023-02-15 14:48:15 +09:00 |
Properties
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
Replays
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Use AsNonNull() instead.
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2022-07-02 19:48:32 +08:00 |
Resources
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Add conversion tests
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2023-02-09 23:23:58 +01:00 |
Scoring
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Partial everything
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2022-11-27 00:00:27 +09:00 |
Skinning
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Move judgement text creation to base class and tidy things up
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2022-12-24 12:22:36 +08:00 |
UI
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Expose taiko input manager in same manner as osu!
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2023-03-08 22:52:06 +01:00 |
osu.Game.Rulesets.Taiko.csproj
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Update netstandard2.1 references to net6.0
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2022-12-16 17:16:13 +09:00 |
TaikoInputManager.cs
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Partial everything
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2022-11-27 00:00:27 +09:00 |
TaikoRuleset.cs
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Initial Taiko single tap implementation (still needs code to allow for Strong hits)
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2023-02-27 13:18:08 +00:00 |
TaikoSettingsSubsection.cs
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Updated touch control scheme setting capitalization to be consistent with the rest of the settings menu
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2023-01-10 11:57:21 +00:00 |
TaikoSkinComponentLookup.cs
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Add "Component" prefix to lookup naming
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2022-11-09 17:46:43 +09:00 |
TaikoSkinComponents.cs
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Add legacy taiko kiai glow element
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2022-11-30 00:44:20 +01:00 |