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osu-lazer/osu.Game/Screens/Play/ReplaySettings/ReplaySettingsOverlay.cs
2017-05-28 00:56:11 +03:00

74 lines
1.9 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Input;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
namespace osu.Game.Screens.Play.ReplaySettings
{
public class ReplaySettingsOverlay : FillFlowContainer
{
private const int fade_duration = 100;
private bool isVisible;
private bool isAvaliable;
/// <summary>
/// Allow user to interact with this overlay.
/// </summary>
public bool IsAvaliable
{
set
{
isAvaliable = value;
if (isAvaliable)
Show();
else
Hide();
}
get
{
return isAvaliable;
}
}
public ReplaySettingsOverlay()
{
AlwaysPresent = true;
Direction = FillDirection.Vertical;
AutoSizeAxes = Axes.Both;
Spacing = new Vector2(0, 20);
Add(new CollectionSettings());
Add(new DiscussionSettings());
Add(new PlaybackSettings());
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
if (args.Repeat) return false;
switch (args.Key)
{
case Key.H:
toogleVisibility();
return true;
}
return base.OnKeyDown(state, args);
}
private void toogleVisibility()
{
if (isAvaliable)
{
FadeTo(isVisible ? 1 : 0, fade_duration);
isVisible = !isVisible;
}
}
}
}