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osu-lazer/osu.Game/IPC/BeatmapImporter.cs
Dean Herbert d3a857edb9 Make importing work properly.
Moves import code to BeatmapDatabase.
2016-10-24 11:39:53 -04:00

47 lines
1.2 KiB
C#

//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using System.Threading.Tasks;
using osu.Framework.Platform;
using osu.Game.Database;
namespace osu.Game.IPC
{
public class BeatmapImporter
{
private IpcChannel<BeatmapImportMessage> channel;
private BeatmapDatabase beatmaps;
public BeatmapImporter(BasicGameHost host, BeatmapDatabase beatmaps = null)
{
this.beatmaps = beatmaps;
channel = new IpcChannel<BeatmapImportMessage>(host);
channel.MessageReceived += messageReceived;
}
public async Task Import(string path)
{
if (beatmaps != null)
beatmaps.Import(path);
else
{
await channel.SendMessage(new BeatmapImportMessage { Path = path });
}
}
private void messageReceived(BeatmapImportMessage msg)
{
Debug.Assert(beatmaps != null);
Import(msg.Path);
}
}
public class BeatmapImportMessage
{
public string Path;
}
}