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mirror of https://github.com/ppy/osu.git synced 2024-11-11 18:27:26 +08:00
osu-lazer/osu.Game/Rulesets/Scoring
Bartłomiej Dach 6ed474d4fb
Rearrange formula for maximum accuracy
Feels like it's easier to understand this way. The difference of the
maximum scoring values for the entire beatmap and the max values for the
part of the beatmap that has already been played represents the act of
filling the rest of the unjudged objects with maximum results.
2022-12-30 20:56:54 +01:00
..
AccumulatingHealthProcessor.cs Partial everything 2022-11-27 00:00:27 +09:00
DrainingHealthProcessor.cs Partial everything 2022-11-27 00:00:27 +09:00
HealthProcessor.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
HitEvent.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitEventExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
HitResult.cs Use generic Enum methods 2022-12-26 20:36:39 +01:00
HitWindows.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
JudgementProcessor.cs Partial everything 2022-11-27 00:00:27 +09:00
ScoreProcessor.cs Rearrange formula for maximum accuracy 2022-12-30 20:56:54 +01:00