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mirror of https://github.com/ppy/osu.git synced 2024-11-11 09:27:29 +08:00
osu-lazer/osu.Game.Tournament
Dean Herbert 73e924479f Find video by recursive check rather than marker interface
Seems a lot more reliable, and allows falling back to the "main" video
in cases which didn't support this previously.

A next step may be to allow every screen to support a video based on its
screen name, rather than specifying the local `TourneyVideo` every time.
2022-07-11 20:42:05 +09:00
..
Components Find video by recursive check rather than marker interface 2022-07-11 20:42:05 +09:00
Configuration Automated #nullable processing 2022-06-17 16:37:17 +09:00
IO Automated #nullable processing 2022-06-17 16:37:17 +09:00
IPC Replace tournament beatmap storage type with lightweight model 2022-06-18 01:34:09 +03:00
Models Replace usages of string.To{Lower,Upper}() 2022-06-24 11:57:45 +02:00
Properties Automated #nullable processing 2022-06-17 16:37:17 +09:00
Resources Add torus font 2020-03-03 18:17:51 +09:00
Screens Find video by recursive check rather than marker interface 2022-07-11 20:42:05 +09:00
JsonPointConverter.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
osu.Game.Tournament.csproj Bump Microsoft.Win32.Registry from 4.7.0 to 5.0.0 2020-12-01 17:32:24 +00:00
TournamentGame.cs Update parameter discards 2022-06-24 21:26:19 +09:00
TournamentGameBase.cs Fix compile failures from framework breaking change 2022-06-24 16:07:14 +02:00
TournamentSceneManager.cs Find video by recursive check rather than marker interface 2022-07-11 20:42:05 +09:00
TournamentSpriteText.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
TourneyButton.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
WarningBox.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00