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osu-lazer/osu.Game/Overlays/Volume/GlobalScrollAdjustsVolume.cs

38 lines
1.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
/// <summary>
/// Add to a container or screen to make scrolling anywhere in the container cause the global game volume to be adjusted.
/// </summary>
/// <remarks>
/// This is generally expected behaviour in many locations in osu!stable.
/// </remarks>
public partial class GlobalScrollAdjustsVolume : Container
{
[Resolved]
private VolumeOverlay? volumeOverlay { get; set; }
public GlobalScrollAdjustsVolume()
{
RelativeSizeAxes = Axes.Both;
}
protected override bool OnScroll(ScrollEvent e)
{
if (e.ScrollDelta.Y == 0)
return false;
// forward any unhandled mouse scroll events to the volume control.
return volumeOverlay?.Adjust(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise) ?? false;
}
}
}