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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/Spectate/Sync/ISlaveClock.cs
2021-04-23 19:11:47 +09:00

25 lines
836 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Timing;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync
{
/// <summary>
/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
/// </summary>
public interface ISlaveClock : IFrameBasedClock, IAdjustableClock
{
/// <summary>
/// Whether this clock is waiting on frames to continue playback.
/// </summary>
Bindable<bool> WaitingOnFrames { get; }
/// <summary>
/// Whether this clock is resynchronising to the master clock.
/// </summary>
bool IsCatchingUp { get; set; }
}
}