// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Bindables; using osu.Framework.Timing; namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync { /// /// A clock which is used by s and managed by an . /// public interface ISlaveClock : IFrameBasedClock, IAdjustableClock { /// /// Whether this clock is waiting on frames to continue playback. /// Bindable WaitingOnFrames { get; } /// /// Whether this clock is resynchronising to the master clock. /// bool IsCatchingUp { get; set; } } }