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mirror of https://github.com/ppy/osu.git synced 2025-01-31 22:22:55 +08:00
osu-lazer/osu.Game/Online/API/DummyAPIAccess.cs
Dan Balasescu 7268b2e077
Add separate path for friend presence notifications
It proved to be too difficult to deal with the flow that clears user
states on stopping the watching of global presence updates. It's not
helped in the least that friends are updated via the API, so there's a
third flow to consider (and the timings therein - both server-spectator
and friends are updated concurrently).

Simplest is to separate the friends flow, though this does mean some
logic and state duplication.
2025-01-09 17:31:01 +09:00

233 lines
7.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Localisation;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Online.Notifications.WebSocket;
using osu.Game.Tests;
using osu.Game.Users;
namespace osu.Game.Online.API
{
public partial class DummyAPIAccess : Component, IAPIProvider
{
public const int DUMMY_USER_ID = 1001;
public Bindable<APIUser> LocalUser { get; } = new Bindable<APIUser>(new APIUser
{
Username = @"Local user",
Id = DUMMY_USER_ID,
});
public BindableList<APIRelation> Friends { get; } = new BindableList<APIRelation>();
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public DummyNotificationsClient NotificationsClient { get; } = new DummyNotificationsClient();
INotificationsClient IAPIProvider.NotificationsClient => NotificationsClient;
public Language Language => Language.en;
public string AccessToken => "token";
public Guid SessionIdentifier { get; } = Guid.NewGuid();
/// <seealso cref="APIAccess.IsLoggedIn"/>
public bool IsLoggedIn => State.Value > APIState.Offline;
public string ProvidedUsername => LocalUser.Value.Username;
public string APIEndpointUrl => "http://localhost";
public string WebsiteRootUrl => "http://localhost";
public int APIVersion => int.Parse(DateTime.Now.ToString("yyyyMMdd"));
public Exception? LastLoginError { get; private set; }
/// <summary>
/// Provide handling logic for an arbitrary API request.
/// Should return true is a request was handled. If null or false return, the request will be failed with a <see cref="NotSupportedException"/>.
/// </summary>
public Func<APIRequest, bool>? HandleRequest;
private readonly Bindable<APIState> state = new Bindable<APIState>(APIState.Online);
private bool shouldFailNextLogin;
private bool stayConnectingNextLogin;
private bool requiredSecondFactorAuth = true;
/// <summary>
/// The current connectivity state of the API.
/// </summary>
public IBindable<APIState> State => state;
public DummyAPIAccess()
{
LocalUser.BindValueChanged(u =>
{
u.OldValue?.Activity.UnbindFrom(Activity);
u.NewValue.Activity.BindTo(Activity);
}, true);
}
public virtual void Queue(APIRequest request)
{
request.AttachAPI(this);
Schedule(() =>
{
if (HandleRequest?.Invoke(request) != true)
{
// Noisy so let's silently allow these to succeed.
if (request is ChatAckRequest ack)
{
ack.TriggerSuccess(new ChatAckResponse());
return;
}
request.Fail(new InvalidOperationException($@"{nameof(DummyAPIAccess)} cannot process this request."));
}
});
}
void IAPIProvider.Schedule(Action action) => base.Schedule(action);
public void Perform(APIRequest request)
{
request.AttachAPI(this);
HandleRequest?.Invoke(request);
}
public Task PerformAsync(APIRequest request)
{
request.AttachAPI(this);
HandleRequest?.Invoke(request);
return Task.CompletedTask;
}
public void Login(string username, string password)
{
state.Value = APIState.Connecting;
if (stayConnectingNextLogin)
{
stayConnectingNextLogin = false;
return;
}
if (shouldFailNextLogin)
{
LastLoginError = new APIException("Not powerful enough to login.", new ArgumentException(nameof(shouldFailNextLogin)));
state.Value = APIState.Offline;
shouldFailNextLogin = false;
return;
}
LastLoginError = null;
LocalUser.Value = new APIUser
{
Username = username,
Id = DUMMY_USER_ID,
};
if (requiredSecondFactorAuth)
{
state.Value = APIState.RequiresSecondFactorAuth;
}
else
{
onSuccessfulLogin();
requiredSecondFactorAuth = true;
}
}
public void AuthenticateSecondFactor(string code)
{
var request = new VerifySessionRequest(code);
request.Failure += e =>
{
state.Value = APIState.RequiresSecondFactorAuth;
LastLoginError = e;
};
state.Value = APIState.Connecting;
LastLoginError = null;
request.AttachAPI(this);
// if no handler installed / handler can't handle verification, just assume that the server would verify for simplicity.
if (HandleRequest?.Invoke(request) != true)
onSuccessfulLogin();
// if a handler did handle this, make sure the verification actually passed.
if (request.CompletionState == APIRequestCompletionState.Completed)
onSuccessfulLogin();
}
private void onSuccessfulLogin()
{
state.Value = APIState.Online;
}
public void Logout()
{
state.Value = APIState.Offline;
// must happen after `state.Value` is changed such that subscribers to that bindable's value changes see the correct user.
// compare: `APIAccess.Logout()`.
LocalUser.Value = new GuestUser();
}
public void UpdateLocalFriends()
{
}
public IHubClientConnector? GetHubConnector(string clientName, string endpoint, bool preferMessagePack) => null;
public IChatClient GetChatClient() => new TestChatClientConnector(this);
public RegistrationRequest.RegistrationRequestErrors? CreateAccount(string email, string username, string password)
{
Thread.Sleep(200);
return null;
}
public void SetState(APIState newState) => state.Value = newState;
IBindable<APIUser> IAPIProvider.LocalUser => LocalUser;
IBindableList<APIRelation> IAPIProvider.Friends => Friends;
IBindable<UserActivity> IAPIProvider.Activity => Activity;
/// <summary>
/// Skip 2FA requirement for next login.
/// </summary>
public void SkipSecondFactor() => requiredSecondFactorAuth = false;
/// <summary>
/// During the next simulated login, the process will fail immediately.
/// </summary>
public void FailNextLogin() => shouldFailNextLogin = true;
/// <summary>
/// During the next simulated login, the process will pause indefinitely at "connecting".
/// </summary>
public void PauseOnConnectingNextLogin() => stayConnectingNextLogin = true;
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
// Ensure (as much as we can) that any pending tasks are run.
Scheduler.Update();
}
}
}