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osu-lazer/osu.Game/Screens/Select/Carousel/TopLocalRank.cs

108 lines
3.6 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using Realms;
namespace osu.Game.Screens.Select.Carousel
{
public class TopLocalRank : UpdateableRank
{
private readonly BeatmapInfo beatmapInfo;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
[Resolved]
private RealmContextFactory realmFactory { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
public TopLocalRank(BeatmapInfo beatmapInfo)
: base(null)
{
this.beatmapInfo = beatmapInfo;
}
[BackgroundDependencyLoader]
private void load()
{
ruleset.ValueChanged += _ => fetchAndLoadTopScore();
fetchAndLoadTopScore();
}
protected override void LoadComplete()
{
base.LoadComplete();
scoreSubscription = realmFactory.Context.All<ScoreInfo>()
.Filter($"{nameof(ScoreInfo.Beatmap)}.{nameof(BeatmapInfo.ID)} = $0", beatmapInfo.ID)
.QueryAsyncWithNotifications((_, changes, ___) =>
{
if (changes == null)
return;
fetchTopScoreRank();
});
}
private IDisposable scoreSubscription;
private ScheduledDelegate scheduledRankUpdate;
private void fetchAndLoadTopScore()
{
// TODO: this lookup likely isn't required, we can use the results of the subscription directly.
var rank = fetchTopScoreRank();
scheduledRankUpdate = Scheduler.Add(() =>
{
Rank = rank;
// Required since presence is changed via IsPresent override
Invalidate(Invalidation.Presence);
});
}
// We're present if a rank is set, or if there is a pending rank update (IsPresent = true is required for the scheduler to run).
public override bool IsPresent => base.IsPresent && (Rank != null || scheduledRankUpdate?.Completed == false);
private ScoreRank? fetchTopScoreRank()
{
if (realmFactory == null || beatmapInfo == null || ruleset?.Value == null || api?.LocalUser.Value == null)
return null;
using (var realm = realmFactory.CreateContext())
{
return realm.All<ScoreInfo>()
.AsEnumerable()
// TODO: update to use a realm filter directly (or at least figure out the beatmap part to reduce scope).
.Where(s => s.UserID == api.LocalUser.Value.Id && s.BeatmapInfoID == beatmapInfo.ID && s.RulesetID == ruleset.Value.ID && !s.DeletePending)
.OrderByDescending(s => s.TotalScore)
.FirstOrDefault()
?.Rank;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
scoreSubscription?.Dispose();
}
}
}