// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Database; using osu.Game.Online.API; using osu.Game.Online.Leaderboards; using osu.Game.Rulesets; using osu.Game.Scoring; using Realms; namespace osu.Game.Screens.Select.Carousel { public class TopLocalRank : UpdateableRank { private readonly BeatmapInfo beatmapInfo; [Resolved] private IBindable ruleset { get; set; } [Resolved] private RealmContextFactory realmFactory { get; set; } [Resolved] private IAPIProvider api { get; set; } public TopLocalRank(BeatmapInfo beatmapInfo) : base(null) { this.beatmapInfo = beatmapInfo; } [BackgroundDependencyLoader] private void load() { ruleset.ValueChanged += _ => fetchAndLoadTopScore(); fetchAndLoadTopScore(); } protected override void LoadComplete() { base.LoadComplete(); scoreSubscription = realmFactory.Context.All() .Filter($"{nameof(ScoreInfo.Beatmap)}.{nameof(BeatmapInfo.ID)} = $0", beatmapInfo.ID) .QueryAsyncWithNotifications((_, changes, ___) => { if (changes == null) return; fetchTopScoreRank(); }); } private IDisposable scoreSubscription; private ScheduledDelegate scheduledRankUpdate; private void fetchAndLoadTopScore() { // TODO: this lookup likely isn't required, we can use the results of the subscription directly. var rank = fetchTopScoreRank(); scheduledRankUpdate = Scheduler.Add(() => { Rank = rank; // Required since presence is changed via IsPresent override Invalidate(Invalidation.Presence); }); } // We're present if a rank is set, or if there is a pending rank update (IsPresent = true is required for the scheduler to run). public override bool IsPresent => base.IsPresent && (Rank != null || scheduledRankUpdate?.Completed == false); private ScoreRank? fetchTopScoreRank() { if (realmFactory == null || beatmapInfo == null || ruleset?.Value == null || api?.LocalUser.Value == null) return null; using (var realm = realmFactory.CreateContext()) { return realm.All() .AsEnumerable() // TODO: update to use a realm filter directly (or at least figure out the beatmap part to reduce scope). .Where(s => s.UserID == api.LocalUser.Value.Id && s.BeatmapInfoID == beatmapInfo.ID && s.RulesetID == ruleset.Value.ID && !s.DeletePending) .OrderByDescending(s => s.TotalScore) .FirstOrDefault() ?.Rank; } } protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); scoreSubscription?.Dispose(); } } }