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57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Overlays.Dashboard.Home
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{
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public abstract class DrawableBeatmapList : CompositeDrawable
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{
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private readonly List<BeatmapSetInfo> beatmaps;
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protected DrawableBeatmapList(List<BeatmapSetInfo> beatmaps)
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{
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this.beatmaps = beatmaps;
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}
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider)
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{
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FillFlowContainer flow;
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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InternalChild = flow = new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 10),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
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Colour = colourProvider.Light1,
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Text = Title
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}
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}
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};
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flow.AddRange(beatmaps.Select(CreateBeatmapPanel));
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}
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protected abstract string Title { get; }
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protected abstract DashboardBeatmapPanel CreateBeatmapPanel(BeatmapSetInfo setInfo);
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}
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}
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