1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 10:03:00 +08:00
osu-lazer/osu.Game/Screens/OnlinePlay/Lounge/DrawableLoungeRoom.cs
2022-11-26 16:19:36 +01:00

282 lines
8.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Input.Bindings;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay.Lounge
{
/// <summary>
/// A <see cref="DrawableRoom"/> with lounge-specific interactions such as selection and hover sounds.
/// </summary>
public partial class DrawableLoungeRoom : DrawableRoom, IFilterable, IHasContextMenu, IHasPopover, IKeyBindingHandler<GlobalAction>
{
private const float transition_duration = 60;
private const float selection_border_width = 4;
public readonly Bindable<Room> SelectedRoom = new Bindable<Room>();
[Resolved(canBeNull: true)]
private LoungeSubScreen lounge { get; set; }
private Sample sampleSelect;
private Sample sampleJoin;
private Drawable selectionBox;
public DrawableLoungeRoom(Room room)
: base(room)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleSelect = audio.Samples.Get($@"UI/{HoverSampleSet.Default.GetDescription()}-select");
sampleJoin = audio.Samples.Get($@"UI/{HoverSampleSet.Button.GetDescription()}-select");
AddRangeInternal(new Drawable[]
{
new StatusColouredContainer(transition_duration)
{
RelativeSizeAxes = Axes.Both,
Child = selectionBox = new Container
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
Masking = true,
CornerRadius = CORNER_RADIUS,
BorderThickness = selection_border_width,
BorderColour = Color4.White,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
}
}
},
new HoverSounds()
});
}
protected override void LoadComplete()
{
base.LoadComplete();
Alpha = matchingFilter ? 1 : 0;
selectionBox.Alpha = SelectedRoom.Value == Room ? 1 : 0;
SelectedRoom.BindValueChanged(updateSelectedRoom);
}
private void updateSelectedRoom(ValueChangedEvent<Room> selected)
{
if (selected.NewValue == Room)
selectionBox.FadeIn(transition_duration);
else
selectionBox.FadeOut(transition_duration);
}
public bool FilteringActive { get; set; }
public IEnumerable<LocalisableString> FilterTerms => new LocalisableString[] { Room.Name.Value };
private bool matchingFilter = true;
public bool MatchingFilter
{
get => matchingFilter;
set
{
matchingFilter = value;
if (!IsLoaded)
return;
if (matchingFilter)
this.FadeIn(200);
else
Hide();
}
}
public Popover GetPopover() => new PasswordEntryPopover(Room);
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("Create copy", MenuItemType.Standard, () =>
{
lounge?.OpenCopy(Room);
})
};
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
if (e.Repeat)
return false;
if (SelectedRoom.Value != Room)
return false;
switch (e.Action)
{
case GlobalAction.Select:
TriggerClick();
return true;
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
protected override bool ShouldBeConsideredForInput(Drawable child) => SelectedRoom.Value == Room || child is HoverSounds;
protected override bool OnClick(ClickEvent e)
{
if (Room != SelectedRoom.Value)
{
sampleSelect?.Play();
SelectedRoom.Value = Room;
return true;
}
if (Room.HasPassword.Value)
{
sampleJoin?.Play();
this.ShowPopover();
return true;
}
sampleJoin?.Play();
lounge?.Join(Room, null);
return true;
}
public partial class PasswordEntryPopover : OsuPopover
{
private readonly Room room;
[Resolved(canBeNull: true)]
private LoungeSubScreen lounge { get; set; }
public override bool HandleNonPositionalInput => true;
protected override bool BlockNonPositionalInput => true;
public PasswordEntryPopover(Room room)
{
this.room = room;
}
private OsuPasswordTextBox passwordTextBox;
private RoundedButton joinButton;
private OsuSpriteText errorText;
private Sample sampleJoinFail;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
Child = new FillFlowContainer
{
Margin = new MarginPadding(10),
Spacing = new Vector2(5),
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
LayoutDuration = 500,
LayoutEasing = Easing.OutQuint,
Children = new Drawable[]
{
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
passwordTextBox = new OsuPasswordTextBox
{
Width = 200,
PlaceholderText = "password",
},
joinButton = new RoundedButton
{
Width = 80,
Text = "Join Room",
}
}
},
errorText = new OsuSpriteText
{
Colour = colours.Red,
},
}
};
sampleJoinFail = audio.Samples.Get(@"UI/password-fail");
joinButton.Action = performJoin;
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(passwordTextBox));
passwordTextBox.OnCommit += (_, _) => performJoin();
}
private void performJoin()
{
lounge?.Join(room, passwordTextBox.Text, null, joinFailed);
GetContainingInputManager().TriggerFocusContention(passwordTextBox);
}
private void joinFailed(string error) => Schedule(() =>
{
passwordTextBox.Text = string.Empty;
GetContainingInputManager().ChangeFocus(passwordTextBox);
errorText.Text = error;
errorText
.FadeIn()
.FlashColour(Color4.White, 200)
.Delay(1000)
.FadeOutFromOne(1000, Easing.In);
Body.Shake();
sampleJoinFail?.Play();
});
}
}
}