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254 lines
9.2 KiB
C#
254 lines
9.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transforms;
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using osu.Framework.Input.Events;
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using osu.Framework.Layout;
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using osu.Framework.Timing;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class ZoomableScrollContainer : OsuScrollContainer
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{
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/// <summary>
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/// The time to zoom into/out of a point.
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/// All user scroll input will be overwritten during the zoom transform.
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/// </summary>
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public double ZoomDuration;
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/// <summary>
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/// The easing with which to transform the zoom.
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/// </summary>
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public Easing ZoomEasing;
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private readonly Container zoomedContent;
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protected override Container<Drawable> Content => zoomedContent;
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/// <summary>
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/// The current zoom level of <see cref="ZoomableScrollContainer"/>.
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/// It may differ from <see cref="Zoom"/> during transitions.
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/// </summary>
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public float CurrentZoom { get; private set; } = 1;
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private bool isZoomSetUp;
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[Resolved(canBeNull: true)]
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private IFrameBasedClock editorClock { get; set; }
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private readonly LayoutValue zoomedContentWidthCache = new LayoutValue(Invalidation.DrawSize);
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private float minZoom;
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private float maxZoom;
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/// <summary>
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/// Creates a <see cref="ZoomableScrollContainer"/> with no zoom range.
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/// Functionality will be disabled until zoom is set up via <see cref="SetupZoom"/>.
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/// </summary>
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protected ZoomableScrollContainer()
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: base(Direction.Horizontal)
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{
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base.Content.Add(zoomedContent = new Container
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{
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RelativeSizeAxes = Axes.Y,
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// We must hide content until SetupZoom is called.
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// If not, a child component that relies on its DrawWidth (via RelativeSizeAxes) may see a very incorrect value
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// momentarily, as noticed in the TimelineTickDisplay, which would render thousands of ticks incorrectly.
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Alpha = 0,
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});
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AddLayout(zoomedContentWidthCache);
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}
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/// <summary>
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/// Creates a <see cref="ZoomableScrollContainer"/> with a defined zoom range.
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/// </summary>
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public ZoomableScrollContainer(float minimum, float maximum, float initial)
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: this()
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{
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SetupZoom(initial, minimum, maximum);
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}
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/// <summary>
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/// Sets up the minimum and maximum range of this zoomable scroll container, along with the initial zoom value.
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/// </summary>
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/// <param name="initial">The initial zoom value, applied immediately.</param>
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/// <param name="minimum">The minimum zoom value.</param>
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/// <param name="maximum">The maximum zoom value.</param>
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protected void SetupZoom(float initial, float minimum, float maximum)
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{
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if (minimum < 1)
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throw new ArgumentException($"{nameof(minimum)} ({minimum}) must be >= 1.", nameof(maximum));
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if (maximum < 1)
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throw new ArgumentException($"{nameof(maximum)} ({maximum}) must be >= 1.", nameof(maximum));
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if (minimum > maximum)
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throw new ArgumentException($"{nameof(minimum)} ({minimum}) must be less than {nameof(maximum)} ({maximum})");
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if (initial < minimum || initial > maximum)
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throw new ArgumentException($"{nameof(initial)} ({initial}) must be between {nameof(minimum)} ({minimum}) and {nameof(maximum)} ({maximum})");
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minZoom = minimum;
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maxZoom = maximum;
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CurrentZoom = zoomTarget = initial;
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isZoomSetUp = true;
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zoomedContent.Show();
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}
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/// <summary>
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/// Gets or sets the content zoom level of this <see cref="ZoomableScrollContainer"/>.
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/// </summary>
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public float Zoom
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{
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get => zoomTarget;
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set => updateZoom(value);
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}
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private void updateZoom(float value)
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{
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if (!isZoomSetUp)
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return;
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float newZoom = Math.Clamp(value, minZoom, maxZoom);
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if (IsLoaded)
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setZoomTarget(newZoom, ToSpaceOfOtherDrawable(new Vector2(DrawWidth / 2, 0), zoomedContent).X);
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else
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CurrentZoom = zoomTarget = newZoom;
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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if (!zoomedContentWidthCache.IsValid)
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updateZoomedContentWidth();
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}
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protected override bool OnScroll(ScrollEvent e)
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{
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if (e.AltPressed)
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{
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// zoom when holding alt.
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AdjustZoomRelatively(e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
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return true;
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}
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// can't handle scroll correctly while playing.
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// the editor will handle this case for us.
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if (editorClock?.IsRunning == true)
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return false;
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return base.OnScroll(e);
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}
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private void updateZoomedContentWidth()
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{
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zoomedContent.Width = DrawWidth * CurrentZoom;
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zoomedContentWidthCache.Validate();
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}
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public void AdjustZoomRelatively(float change, float? focusPoint = null)
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{
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if (!isZoomSetUp)
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return;
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const float zoom_change_sensitivity = 0.02f;
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setZoomTarget(zoomTarget + change * (maxZoom - minZoom) * zoom_change_sensitivity, focusPoint);
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}
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private float zoomTarget = 1;
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private void setZoomTarget(float newZoom, float? focusPoint = null)
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{
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zoomTarget = Math.Clamp(newZoom, minZoom, maxZoom);
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focusPoint ??= zoomedContent.ToLocalSpace(ToScreenSpace(new Vector2(DrawWidth / 2, 0))).X;
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transformZoomTo(zoomTarget, focusPoint.Value, ZoomDuration, ZoomEasing);
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OnZoomChanged();
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}
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private void transformZoomTo(float newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
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=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, zoomedContent.DrawWidth, Current), newZoom, duration, easing));
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/// <summary>
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/// Invoked when <see cref="Zoom"/> has changed.
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/// </summary>
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protected virtual void OnZoomChanged()
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{
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}
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private class TransformZoom : Transform<float, ZoomableScrollContainer>
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{
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/// <summary>
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/// The focus point in absolute coordinates local to the content.
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/// </summary>
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private readonly float focusPoint;
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/// <summary>
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/// The size of the content.
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/// </summary>
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private readonly float contentSize;
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/// <summary>
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/// The scroll offset at the start of the transform.
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/// </summary>
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private readonly float scrollOffset;
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/// <summary>
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/// Transforms <see cref="ZoomableScrollContainer.CurrentZoom"/> to a new value.
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/// </summary>
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/// <param name="focusPoint">The focus point in absolute coordinates local to the content.</param>
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/// <param name="contentSize">The size of the content.</param>
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/// <param name="scrollOffset">The scroll offset at the start of the transform.</param>
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public TransformZoom(float focusPoint, float contentSize, float scrollOffset)
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{
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this.focusPoint = focusPoint;
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this.contentSize = contentSize;
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this.scrollOffset = scrollOffset;
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}
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public override string TargetMember => nameof(CurrentZoom);
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private float valueAt(double time)
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{
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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}
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protected override void Apply(ZoomableScrollContainer d, double time)
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{
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float newZoom = valueAt(time);
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float focusOffset = focusPoint - scrollOffset;
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float expectedWidth = d.DrawWidth * newZoom;
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float targetOffset = expectedWidth * (focusPoint / contentSize) - focusOffset;
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d.CurrentZoom = newZoom;
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d.updateZoomedContentWidth();
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// Temporarily here to make sure ScrollTo gets the correct DrawSize for scrollable area.
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// TODO: Make sure draw size gets invalidated properly on the framework side, and remove this once it is.
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d.Invalidate(Invalidation.DrawSize);
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d.ScrollTo(targetOffset, false);
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}
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protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.CurrentZoom;
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}
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}
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}
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