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mirror of https://github.com/ppy/osu.git synced 2024-11-17 13:52:55 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI
2020-05-14 10:02:47 +09:00
..
DefaultHitExplosion.cs Move to non-legacy class 2020-04-30 09:57:14 +09:00
DrawableTaikoJudgement.cs Apply more missed cases 2019-04-01 12:44:46 +09:00
DrawableTaikoMascot.cs Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
DrawableTaikoRuleset.cs Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
DrumRollHitContainer.cs Fix hit type not being provided and hit time offset not being considered 2020-04-27 16:48:27 +09:00
HitExplosion.cs Change taiko hit explosion animation to match stable for skins 2020-04-29 17:53:37 +09:00
InputDrum.cs Adjust input drum to work with new playfield changes 2020-04-23 12:49:53 +09:00
KiaiHitExplosion.cs Move taiko additive blending locally to avoid applying to legacy skins 2020-04-30 09:41:56 +09:00
PlayfieldBackgroundLeft.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs Rename taiko HitTarget classes to avoid conflict with mania 2020-04-23 12:11:30 +09:00
TaikoMascotAnimation.cs Fix mascot getting stuck in clear state on rewind 2020-05-14 09:44:21 +09:00
TaikoMascotAnimationState.cs Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs Rename enum members (no idea what a TaikoDon is) 2020-05-14 10:02:47 +09:00
TaikoPlayfieldAdjustmentContainer.cs .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
TaikoReplayRecorder.cs Fix catch positional data being incorrectly recorded 2020-03-24 15:38:54 +09:00