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osu-lazer/osu.Game/Utils/SentryLogger.cs
Dean Herbert bc294b8157 Add sentry tags for operating system and processor count
These would usually be in the log header, but right now that's not
conveyed. An example use case would be better understanding
https://sentry.ppy.sh/organizations/ppy/issues/846/?project=2&query=is%3Aunresolved&sort=freq&statsPeriod=14d,
where we currently don't know whether it is a desktop or mobile OS.
2022-05-17 12:53:14 +09:00

259 lines
9.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Statistics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Models;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Skinning;
using Sentry;
using Sentry.Protocol;
namespace osu.Game.Utils
{
/// <summary>
/// Report errors to sentry.
/// </summary>
public class SentryLogger : IDisposable
{
private IBindable<APIUser>? localUser;
private readonly IDisposable? sentrySession;
private readonly OsuGame game;
public SentryLogger(OsuGame game)
{
this.game = game;
sentrySession = SentrySdk.Init(options =>
{
// Not setting the dsn will completely disable sentry.
if (game.IsDeployedBuild)
options.Dsn = "https://ad9f78529cef40ac874afb95a9aca04e@sentry.ppy.sh/2";
options.AutoSessionTracking = true;
options.IsEnvironmentUser = false;
// The reported release needs to match release tags on github in order for sentry
// to automatically associate and track against releases.
options.Release = game.Version.Replace($@"-{OsuGameBase.BUILD_SUFFIX}", string.Empty);
});
Logger.NewEntry += processLogEntry;
}
~SentryLogger() => Dispose(false);
public void AttachUser(IBindable<APIUser> user)
{
Debug.Assert(localUser == null);
localUser = user.GetBoundCopy();
localUser.BindValueChanged(u =>
{
SentrySdk.ConfigureScope(scope => scope.User = new User
{
Username = u.NewValue.Username,
Id = u.NewValue.Id.ToString(),
});
}, true);
}
private void processLogEntry(LogEntry entry)
{
if (entry.Level < LogLevel.Verbose) return;
var exception = entry.Exception;
if (exception != null)
{
if (!shouldSubmitException(exception)) return;
// framework does some weird exception redirection which means sentry does not see unhandled exceptions using its automatic methods.
// but all unhandled exceptions still arrive via this pathway. we just need to mark them as unhandled for tagging purposes.
// easiest solution is to check the message matches what the framework logs this as.
// see https://github.com/ppy/osu-framework/blob/f932f8df053f0011d755c95ad9a2ed61b94d136b/osu.Framework/Platform/GameHost.cs#L336
bool wasUnhandled = entry.Message == @"An unhandled error has occurred.";
bool wasUnobserved = entry.Message == @"An unobserved error has occurred.";
if (wasUnobserved)
{
// see https://github.com/getsentry/sentry-dotnet/blob/c6a660b1affc894441c63df2695a995701671744/src/Sentry/Integrations/TaskUnobservedTaskExceptionIntegration.cs#L39
exception.Data[Mechanism.MechanismKey] = @"UnobservedTaskException";
}
if (wasUnhandled)
{
// see https://github.com/getsentry/sentry-dotnet/blob/main/src/Sentry/Integrations/AppDomainUnhandledExceptionIntegration.cs#L38-L39
exception.Data[Mechanism.MechanismKey] = @"AppDomain.UnhandledException";
}
exception.Data[Mechanism.HandledKey] = !wasUnhandled;
SentrySdk.CaptureEvent(new SentryEvent(exception)
{
Message = entry.Message,
Level = getSentryLevel(entry.Level),
}, scope =>
{
var beatmap = game.Dependencies.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo;
var ruleset = game.Dependencies.Get<IBindable<RulesetInfo>>().Value;
scope.Contexts[@"config"] = new
{
Game = game.Dependencies.Get<OsuConfigManager>().GetLoggableState()
// TODO: add framework config here. needs some consideration on how to expose.
};
game.Dependencies.Get<RealmAccess>().Run(realm =>
{
scope.Contexts[@"realm"] = new
{
Counts = new
{
BeatmapSets = realm.All<BeatmapSetInfo>().Count(),
Beatmaps = realm.All<BeatmapInfo>().Count(),
Files = realm.All<RealmFile>().Count(),
Rulesets = realm.All<RulesetInfo>().Count(),
RulesetsAvailable = realm.All<RulesetInfo>().Count(r => r.Available),
Skins = realm.All<SkinInfo>().Count(),
}
};
});
scope.Contexts[@"global statistics"] = GlobalStatistics.GetStatistics()
.GroupBy(s => s.Group)
.ToDictionary(g => g.Key, items => items.ToDictionary(i => i.Name, g => g.DisplayValue));
scope.Contexts[@"beatmap"] = new
{
Name = beatmap.ToString(),
Ruleset = beatmap.Ruleset.InstantiationInfo,
beatmap.OnlineID,
};
scope.Contexts[@"ruleset"] = new
{
ruleset.ShortName,
ruleset.Name,
ruleset.InstantiationInfo,
ruleset.OnlineID
};
scope.Contexts[@"clocks"] = new
{
Audio = game.Dependencies.Get<MusicController>().CurrentTrack.CurrentTime,
Game = game.Clock.CurrentTime,
};
scope.SetTag(@"ruleset", ruleset.ShortName);
scope.SetTag(@"os", $"{RuntimeInfo.OS} ({Environment.OSVersion})");
scope.SetTag(@"processor count", Environment.ProcessorCount.ToString());
});
}
else
SentrySdk.AddBreadcrumb(entry.Message, entry.Target.ToString(), "navigation", level: getBreadcrumbLevel(entry.Level));
}
private BreadcrumbLevel getBreadcrumbLevel(LogLevel entryLevel)
{
switch (entryLevel)
{
case LogLevel.Debug:
return BreadcrumbLevel.Debug;
case LogLevel.Verbose:
return BreadcrumbLevel.Info;
case LogLevel.Important:
return BreadcrumbLevel.Warning;
case LogLevel.Error:
return BreadcrumbLevel.Error;
default:
throw new ArgumentOutOfRangeException(nameof(entryLevel), entryLevel, null);
}
}
private SentryLevel getSentryLevel(LogLevel entryLevel)
{
switch (entryLevel)
{
case LogLevel.Debug:
return SentryLevel.Debug;
case LogLevel.Verbose:
return SentryLevel.Info;
case LogLevel.Important:
return SentryLevel.Warning;
case LogLevel.Error:
return SentryLevel.Error;
default:
throw new ArgumentOutOfRangeException(nameof(entryLevel), entryLevel, null);
}
}
private bool shouldSubmitException(Exception exception)
{
switch (exception)
{
case IOException ioe:
// disk full exceptions, see https://stackoverflow.com/a/9294382
const int hr_error_handle_disk_full = unchecked((int)0x80070027);
const int hr_error_disk_full = unchecked((int)0x80070070);
if (ioe.HResult == hr_error_handle_disk_full || ioe.HResult == hr_error_disk_full)
return false;
break;
case WebException we:
switch (we.Status)
{
// more statuses may need to be blocked as we come across them.
case WebExceptionStatus.Timeout:
return false;
}
break;
}
return true;
}
#region Disposal
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool isDisposing)
{
Logger.NewEntry -= processLogEntry;
sentrySession?.Dispose();
}
#endregion
}
}