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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00
osu-lazer/osu.Game/Rulesets/Scoring
Dan Balasescu c78e203df5
Fix infinite health processor loop when no top-level objects
This is unlikely to occur in actual gameplay, but occurs in the
follow-up test.
2024-03-20 17:30:37 +09:00
..
Legacy Move object counts to BeatmapInfo 2023-12-13 17:33:24 +09:00
AccumulatingHealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
DrainingHealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
HealthProcessor.cs Fix missing tiny droplet not triggering fail with perfect on 2024-02-14 14:21:48 +01:00
HitEvent.cs Allow GameplayRate to be nullable and assert before use 2023-11-15 17:00:35 -08:00
HitEventExtensions.cs Move algorithm description to remarks section of xmldoc 2024-02-05 18:57:57 +01:00
HitResult.cs Adjust default min result of SliderTailHit, remove override 2024-01-31 18:01:29 +09:00
HitWindows.cs Automated pass 2023-06-24 01:00:03 +09:00
JudgementProcessor.cs Cache created judgement in HitObject 2024-02-09 23:20:31 +03:00
LegacyDrainingHealthProcessor.cs Fix infinite health processor loop when no top-level objects 2024-03-20 17:30:37 +09:00
ScoreProcessor.cs Move solution to multiplayer flow instead 2024-01-28 00:42:04 +03:00