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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00
osu-lazer/osu.Game.Rulesets.Mania
2020-02-23 13:50:05 +09:00
..
Beatmaps Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Configuration Adjust osu!mania scroll speed defaults to be more sane 2019-09-11 12:51:54 +09:00
Difficulty Use GetEndTime in Taiko and Mania 2019-12-14 18:16:13 +08:00
Edit Fix blueprint showing even when mouse outside of container 2020-02-13 09:03:48 +09:00
Judgements Fix hitobjects with unknown lifetimes by enforcing non-null judgement 2020-02-23 13:49:06 +09:00
MathUtils Fix remaining issues 2019-02-28 13:31:40 +09:00
Mods nullable-ize Mod.Icon 2020-01-14 21:22:00 +08:00
Objects Correctly expire bar lines in osu!taiko and osu!mania 2020-02-23 13:50:05 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Provide the ruleset to converter classes 2019-12-24 16:02:16 +09:00
Resources/Testing/Beatmaps Add mania difficulty calculator test 2019-02-15 16:25:44 +09:00
Scoring Implement break/gameplay start times 2019-12-26 15:00:58 +09:00
Skinning Split out into own method 2019-12-27 11:37:05 +09:00
UI Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
ManiaInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
ManiaRuleset.cs Remap osu!mania dual stage key bindings to be more ergonomic 2020-01-26 18:34:43 +09:00
ManiaSettingsSubsection.cs revert previous rename and rename ruleset specific classes instead 2019-01-25 11:14:37 +01:00
ManiaSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
ManiaSkinComponents.cs Introduce the concept of SkinComponents 2019-08-30 14:55:52 +09:00
osu.Game.Rulesets.Mania.csproj Update .Net Standard projects to 2.1 2019-11-18 18:35:58 +08:00