mirror of
https://github.com/ppy/osu.git
synced 2024-11-17 00:33:21 +08:00
333 lines
12 KiB
C#
333 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Cursor;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Configuration;
|
|
using osuTK;
|
|
|
|
namespace osu.Game.Graphics.Cursor
|
|
{
|
|
public partial class MenuCursorContainer : CursorContainer
|
|
{
|
|
private readonly IBindable<bool> screenshotCursorVisibility = new Bindable<bool>(true);
|
|
public override bool IsPresent => screenshotCursorVisibility.Value && base.IsPresent;
|
|
|
|
private bool hideCursorOnNonMouseInput;
|
|
|
|
public bool HideCursorOnNonMouseInput
|
|
{
|
|
get => hideCursorOnNonMouseInput;
|
|
set
|
|
{
|
|
if (hideCursorOnNonMouseInput == value)
|
|
return;
|
|
|
|
hideCursorOnNonMouseInput = value;
|
|
updateState();
|
|
}
|
|
}
|
|
|
|
protected override Drawable CreateCursor() => activeCursor = new Cursor();
|
|
|
|
private Cursor activeCursor = null!;
|
|
|
|
private DragRotationState dragRotationState;
|
|
private Vector2 positionMouseDown;
|
|
private Vector2 lastMovePosition;
|
|
|
|
private Bindable<bool> cursorRotate = null!;
|
|
private Sample tapSample = null!;
|
|
|
|
private MouseInputDetector mouseInputDetector = null!;
|
|
|
|
private bool visible;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config, ScreenshotManager? screenshotManager, AudioManager audio)
|
|
{
|
|
cursorRotate = config.GetBindable<bool>(OsuSetting.CursorRotation);
|
|
|
|
if (screenshotManager != null)
|
|
screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
|
|
|
|
tapSample = audio.Samples.Get(@"UI/cursor-tap");
|
|
|
|
Add(mouseInputDetector = new MouseInputDetector());
|
|
}
|
|
|
|
[Resolved]
|
|
private OsuGame? game { get; set; }
|
|
|
|
private readonly IBindable<bool> lastInputWasMouse = new BindableBool();
|
|
private readonly IBindable<bool> gameActive = new BindableBool(true);
|
|
private readonly IBindable<bool> gameIdle = new BindableBool();
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
lastInputWasMouse.BindTo(mouseInputDetector.LastInputWasMouseSource);
|
|
lastInputWasMouse.BindValueChanged(_ => updateState(), true);
|
|
|
|
if (game != null)
|
|
{
|
|
gameIdle.BindTo(game.IsIdle);
|
|
gameIdle.BindValueChanged(_ => updateState());
|
|
|
|
gameActive.BindTo(game.IsActive);
|
|
gameActive.BindValueChanged(_ => updateState());
|
|
}
|
|
}
|
|
|
|
protected override void UpdateState(ValueChangedEvent<Visibility> state) => updateState();
|
|
|
|
private void updateState()
|
|
{
|
|
bool combinedVisibility = getCursorVisibility();
|
|
|
|
if (visible == combinedVisibility)
|
|
return;
|
|
|
|
visible = combinedVisibility;
|
|
|
|
if (visible)
|
|
PopIn();
|
|
else
|
|
PopOut();
|
|
}
|
|
|
|
private bool getCursorVisibility()
|
|
{
|
|
// do not display when explicitly set to hidden state.
|
|
if (State.Value == Visibility.Hidden)
|
|
return false;
|
|
|
|
// only hide cursor when game is focused, otherwise it should always be displayed.
|
|
if (gameActive.Value)
|
|
{
|
|
// do not display when last input is not mouse.
|
|
if (hideCursorOnNonMouseInput && !lastInputWasMouse.Value)
|
|
return false;
|
|
|
|
// do not display when game is idle.
|
|
if (gameIdle.Value)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
base.Update();
|
|
|
|
if (dragRotationState != DragRotationState.NotDragging
|
|
&& Vector2.Distance(positionMouseDown, lastMovePosition) > 60)
|
|
{
|
|
// make the rotation centre point floating.
|
|
positionMouseDown = Interpolation.ValueAt(0.04f, positionMouseDown, lastMovePosition, 0, Clock.ElapsedFrameTime);
|
|
}
|
|
}
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
if (dragRotationState != DragRotationState.NotDragging)
|
|
{
|
|
lastMovePosition = e.MousePosition;
|
|
|
|
float distance = Vector2Extensions.Distance(lastMovePosition, positionMouseDown);
|
|
|
|
// don't start rotating until we're moved a minimum distance away from the mouse down location,
|
|
// else it can have an annoying effect.
|
|
if (dragRotationState == DragRotationState.DragStarted && distance > 80)
|
|
dragRotationState = DragRotationState.Rotating;
|
|
|
|
// don't rotate when distance is zero to avoid NaN
|
|
if (dragRotationState == DragRotationState.Rotating && distance > 0)
|
|
{
|
|
Vector2 offset = e.MousePosition - positionMouseDown;
|
|
float degrees = float.RadiansToDegrees(MathF.Atan2(-offset.X, offset.Y)) + 24.3f;
|
|
|
|
// Always rotate in the direction of least distance
|
|
float diff = (degrees - activeCursor.Rotation) % 360;
|
|
if (diff < -180) diff += 360;
|
|
if (diff > 180) diff -= 360;
|
|
degrees = activeCursor.Rotation + diff;
|
|
|
|
activeCursor.RotateTo(degrees, 120, Easing.OutQuint);
|
|
}
|
|
}
|
|
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
protected override bool OnMouseDown(MouseDownEvent e)
|
|
{
|
|
if (State.Value == Visibility.Visible)
|
|
{
|
|
// only trigger animation for main mouse buttons
|
|
activeCursor.Scale = new Vector2(1);
|
|
activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
|
|
|
|
activeCursor.AdditiveLayer.Alpha = 0;
|
|
activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
|
|
|
|
if (cursorRotate.Value && dragRotationState != DragRotationState.Rotating)
|
|
{
|
|
// if cursor is already rotating don't reset its rotate origin
|
|
dragRotationState = DragRotationState.DragStarted;
|
|
positionMouseDown = e.MousePosition;
|
|
}
|
|
|
|
playTapSample();
|
|
}
|
|
|
|
return base.OnMouseDown(e);
|
|
}
|
|
|
|
protected override void OnMouseUp(MouseUpEvent e)
|
|
{
|
|
if (!e.HasAnyButtonPressed)
|
|
{
|
|
activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
|
|
activeCursor.ScaleTo(1, 500, Easing.OutElastic);
|
|
|
|
if (dragRotationState != DragRotationState.NotDragging)
|
|
{
|
|
activeCursor.RotateTo(0, 400 * (0.5f + Math.Abs(activeCursor.Rotation / 960)), Easing.OutElasticQuarter);
|
|
dragRotationState = DragRotationState.NotDragging;
|
|
}
|
|
|
|
if (State.Value == Visibility.Visible)
|
|
playTapSample(0.8);
|
|
}
|
|
|
|
base.OnMouseUp(e);
|
|
}
|
|
|
|
protected override void PopIn()
|
|
{
|
|
activeCursor.FadeTo(1, 250, Easing.OutQuint);
|
|
activeCursor.ScaleTo(1, 400, Easing.OutQuint);
|
|
activeCursor.RotateTo(0, 400, Easing.OutQuint);
|
|
dragRotationState = DragRotationState.NotDragging;
|
|
}
|
|
|
|
protected override void PopOut()
|
|
{
|
|
activeCursor.FadeTo(0, 250, Easing.OutQuint);
|
|
activeCursor.ScaleTo(0.6f, 250, Easing.In);
|
|
activeCursor.RotateTo(0, 400, Easing.OutQuint);
|
|
dragRotationState = DragRotationState.NotDragging;
|
|
}
|
|
|
|
private void playTapSample(double baseFrequency = 1f)
|
|
{
|
|
const float random_range = 0.02f;
|
|
SampleChannel channel = tapSample.GetChannel();
|
|
|
|
// Scale to [-0.75, 0.75] so that the sample isn't fully panned left or right (sounds weird)
|
|
channel.Balance.Value = ((activeCursor.X / DrawWidth) * 2 - 1) * OsuGameBase.SFX_STEREO_STRENGTH;
|
|
channel.Frequency.Value = baseFrequency - (random_range / 2f) + RNG.NextDouble(random_range);
|
|
channel.Volume.Value = baseFrequency;
|
|
|
|
channel.Play();
|
|
}
|
|
|
|
public partial class Cursor : Container
|
|
{
|
|
private Container cursorContainer = null!;
|
|
private Bindable<float> cursorScale = null!;
|
|
private const float base_scale = 0.15f;
|
|
|
|
public Sprite AdditiveLayer = null!;
|
|
|
|
public Cursor()
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config, TextureStore textures, OsuColour colour)
|
|
{
|
|
Children = new Drawable[]
|
|
{
|
|
cursorContainer = new Container
|
|
{
|
|
AutoSizeAxes = Axes.Both,
|
|
Children = new Drawable[]
|
|
{
|
|
new Sprite
|
|
{
|
|
Texture = textures.Get(@"Cursor/menu-cursor"),
|
|
},
|
|
AdditiveLayer = new Sprite
|
|
{
|
|
Blending = BlendingParameters.Additive,
|
|
Colour = colour.Pink,
|
|
Alpha = 0,
|
|
Texture = textures.Get(@"Cursor/menu-cursor-additive"),
|
|
},
|
|
}
|
|
}
|
|
};
|
|
|
|
cursorScale = config.GetBindable<float>(OsuSetting.MenuCursorSize);
|
|
cursorScale.BindValueChanged(scale => cursorContainer.Scale = new Vector2(scale.NewValue * base_scale), true);
|
|
}
|
|
}
|
|
|
|
private partial class MouseInputDetector : Component
|
|
{
|
|
/// <summary>
|
|
/// Whether the last input applied to the game is sourced from mouse.
|
|
/// </summary>
|
|
public IBindable<bool> LastInputWasMouseSource => lastInputWasMouseSource;
|
|
|
|
private readonly Bindable<bool> lastInputWasMouseSource = new Bindable<bool>();
|
|
|
|
public MouseInputDetector()
|
|
{
|
|
RelativeSizeAxes = Axes.Both;
|
|
}
|
|
|
|
protected override bool Handle(UIEvent e)
|
|
{
|
|
switch (e)
|
|
{
|
|
case MouseDownEvent:
|
|
case MouseMoveEvent:
|
|
lastInputWasMouseSource.Value = true;
|
|
return false;
|
|
|
|
case KeyDownEvent keyDown when !keyDown.Repeat:
|
|
case JoystickPressEvent:
|
|
case MidiDownEvent:
|
|
lastInputWasMouseSource.Value = false;
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
private enum DragRotationState
|
|
{
|
|
NotDragging,
|
|
DragStarted,
|
|
Rotating,
|
|
}
|
|
}
|
|
}
|