mirror of
https://github.com/ppy/osu.git
synced 2024-11-14 18:37:51 +08:00
520e550764
Also fixes some remaining test failures due to locally constructed rulesets that are not being tracked by the game.
75 lines
2.9 KiB
C#
75 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Database;
|
|
using osu.Game.Rulesets.Configuration;
|
|
|
|
namespace osu.Game.Rulesets
|
|
{
|
|
/// <summary>
|
|
/// A cache that provides a single <see cref="IRulesetConfigManager"/> per-ruleset.
|
|
/// This is done to support referring to and updating ruleset configs from multiple locations in the absence of inter-config bindings.
|
|
/// </summary>
|
|
public class RulesetConfigCache : Component
|
|
{
|
|
private readonly RealmContextFactory realmFactory;
|
|
private readonly RulesetStore rulesets;
|
|
|
|
private readonly Dictionary<int, IRulesetConfigManager> configCache = new Dictionary<int, IRulesetConfigManager>();
|
|
|
|
public RulesetConfigCache(RealmContextFactory realmFactory, RulesetStore rulesets)
|
|
{
|
|
this.realmFactory = realmFactory;
|
|
this.rulesets = rulesets;
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
var settingsStore = new SettingsStore(realmFactory);
|
|
|
|
// let's keep things simple for now and just retrieve all the required configs at startup..
|
|
foreach (var ruleset in rulesets.AvailableRulesets)
|
|
{
|
|
if (ruleset.ID == null)
|
|
continue;
|
|
|
|
configCache[ruleset.ID.Value] = ruleset.CreateInstance().CreateConfig(settingsStore);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves the <see cref="IRulesetConfigManager"/> for a <see cref="Ruleset"/>.
|
|
/// </summary>
|
|
/// <param name="ruleset">The <see cref="Ruleset"/> to retrieve the <see cref="IRulesetConfigManager"/> for.</param>
|
|
/// <returns>The <see cref="IRulesetConfigManager"/> defined by <paramref name="ruleset"/>, null if <paramref name="ruleset"/> doesn't define one.</returns>
|
|
/// <exception cref="InvalidOperationException">If <paramref name="ruleset"/> doesn't have a valid <see cref="RulesetInfo.ID"/>.</exception>
|
|
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
|
|
{
|
|
if (ruleset.RulesetInfo.ID == null)
|
|
return null;
|
|
|
|
if (!configCache.TryGetValue(ruleset.RulesetInfo.ID.Value, out var config))
|
|
// any ruleset request which wasn't initialised on startup should not be stored to realm.
|
|
// this should only be used by tests.
|
|
return ruleset.CreateConfig(null);
|
|
|
|
return config;
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
// ensures any potential database operations are finalised before game destruction.
|
|
foreach (var c in configCache.Values)
|
|
c?.Dispose();
|
|
}
|
|
}
|
|
}
|