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After switching `UserLookupCache` to `GET /users/lookup` from `GET /users`, multiplayer sort of breaks, since the former endpoint does not return `ruleset_statistics`, which are used in multiplayer to show users' ranks. Therefore, switch multiplayer to use the appropriate request type directly. |
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.. | ||
IOnlinePlayTestSceneDependencies.cs | ||
OnlinePlayTestScene.cs | ||
OnlinePlayTestSceneDependencies.cs | ||
TestRoomManager.cs | ||
TestRoomRequestsHandler.cs |