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46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Buffers;
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using System.Collections.Generic;
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using System.Text;
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using MessagePack;
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using MessagePack.Formatters;
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using osu.Game.Configuration;
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namespace osu.Game.Online.API
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{
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public class ModSettingsDictionaryFormatter : IMessagePackFormatter<Dictionary<string, object>>
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{
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public void Serialize(ref MessagePackWriter writer, Dictionary<string, object> value, MessagePackSerializerOptions options)
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{
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var primitiveFormatter = PrimitiveObjectFormatter.Instance;
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writer.WriteArrayHeader(value.Count);
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foreach (var kvp in value)
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{
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var stringBytes = new ReadOnlySequence<byte>(Encoding.UTF8.GetBytes(kvp.Key));
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writer.WriteString(in stringBytes);
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primitiveFormatter.Serialize(ref writer, kvp.Value.GetUnderlyingSettingValue(), options);
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}
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}
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public Dictionary<string, object> Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
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{
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var output = new Dictionary<string, object>();
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int itemCount = reader.ReadArrayHeader();
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for (int i = 0; i < itemCount; i++)
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{
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output[reader.ReadString()] =
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PrimitiveObjectFormatter.Instance.Deserialize(ref reader, options);
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}
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return output;
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}
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}
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}
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