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osu-lazer/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs
2022-11-27 00:00:27 +09:00

1175 lines
45 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Resources;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect
{
[TestFixture]
public partial class TestScenePlaySongSelect : ScreenTestScene
{
private BeatmapManager manager = null!;
private RulesetStore rulesets = null!;
private MusicController music = null!;
private WorkingBeatmap defaultBeatmap = null!;
private OsuConfigManager config = null!;
private TestSongSelect? songSelect;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
// These DI caches are required to ensure for interactive runs this test scene doesn't nuke all user beatmaps in the local install.
// At a point we have isolated interactive test runs enough, this can likely be removed.
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(Realm);
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, defaultBeatmap = Beatmap.Default));
Dependencies.Cache(music = new MusicController());
// required to get bindables attached
Add(music);
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("reset defaults", () =>
{
Ruleset.Value = new OsuRuleset().RulesetInfo;
Beatmap.SetDefault();
SelectedMods.SetDefault();
songSelect = null;
});
AddStep("delete all beatmaps", () => manager.Delete());
}
[Test]
public void TestPlaceholderBeatmapPresence()
{
createSongSelect();
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
addRulesetImportStep(0);
AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
AddStep("delete all beatmaps", () => manager.Delete());
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
}
[Test]
public void TestPlaceholderStarDifficulty()
{
addRulesetImportStep(0);
AddStep("change star filter", () => config.SetValue(OsuSetting.DisplayStarsMinimum, 10.0));
createSongSelect();
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
AddStep("click link in placeholder", () => getPlaceholder().ChildrenOfType<DrawableLinkCompiler>().First().TriggerClick());
AddUntilStep("star filter reset", () => config.Get<double>(OsuSetting.DisplayStarsMinimum) == 0.0);
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestPlaceholderConvertSetting()
{
addRulesetImportStep(0);
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
createSongSelect();
changeRuleset(2);
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
AddStep("click link in placeholder", () => getPlaceholder().ChildrenOfType<DrawableLinkCompiler>().First().TriggerClick());
AddUntilStep("convert setting changed", () => config.Get<bool>(OsuSetting.ShowConvertedBeatmaps));
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Hidden);
}
[Test]
public void TestSingleFilterOnEnter()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
createSongSelect();
AddAssert("filter count is 1", () => songSelect?.FilterCount == 1);
}
[Test]
public void TestChangeBeatmapBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
waitForInitialSelection();
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.Key(Key.Down);
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
[Test]
public void TestChangeBeatmapAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
waitForInitialSelection();
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.Key(Key.Enter);
InputManager.Key(Key.Down);
});
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
[Test]
public void TestChangeBeatmapViaMouseBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddUntilStep("wait for beatmaps to load", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.Click(MouseButton.Left);
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
[Test]
public void TestChangeBeatmapViaMouseAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
waitForInitialSelection();
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.PressButton(MouseButton.Left);
InputManager.Key(Key.Enter);
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
[Test]
public void TestNoFilterOnSimpleResume()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect!.FilterCount == 1);
}
[Test]
public void TestFilterOnResumeAfterChange()
{
addRulesetImportStep(0);
addRulesetImportStep(0);
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect!.FilterCount == 2);
}
[Test]
public void TestCarouselSelectionUpdatesOnResume()
{
addRulesetImportStep(0);
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("update beatmap", () =>
{
var selectedBeatmap = Beatmap.Value.BeatmapInfo;
var anotherBeatmap = Beatmap.Value.BeatmapSetInfo.Beatmaps.Except(selectedBeatmap.Yield()).First();
Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap);
});
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("carousel updated", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(Beatmap.Value.BeatmapInfo) == true);
}
[Test]
public void TestAudioResuming()
{
createSongSelect();
addRulesetImportStep(0);
addRulesetImportStep(0);
checkMusicPlaying(true);
AddStep("select first", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.First()));
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
checkMusicPlaying(false);
AddStep("select next set", () => songSelect!.Carousel.SelectNext());
checkMusicPlaying(true);
}
[TestCase(false)]
[TestCase(true)]
public void TestAudioRemainsCorrectOnRulesetChange(bool rulesetsInSameBeatmap)
{
createSongSelect();
// start with non-osu! to avoid convert confusion
changeRuleset(1);
if (rulesetsInSameBeatmap)
{
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(rulesets: usableRulesets));
});
}
else
{
addRulesetImportStep(1);
addRulesetImportStep(0);
}
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
changeRuleset(0);
checkMusicPlaying(!rulesetsInSameBeatmap);
}
[Test]
public void TestDummy()
{
createSongSelect();
AddUntilStep("dummy selected", () => songSelect!.CurrentBeatmap == defaultBeatmap);
AddUntilStep("dummy shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
addManyTestMaps();
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
}
[Test]
public void TestSorting()
{
createSongSelect();
addManyTestMaps();
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title));
AddStep(@"Sort by Author", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Author));
AddStep(@"Sort by DateAdded", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.DateAdded));
AddStep(@"Sort by BPM", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.BPM));
AddStep(@"Sort by Length", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Length));
AddStep(@"Sort by Difficulty", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Difficulty));
AddStep(@"Sort by Source", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Source));
}
[Test]
public void TestImportUnderDifferentRuleset()
{
createSongSelect();
addRulesetImportStep(2);
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
public void TestImportUnderCurrentRuleset()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
addRulesetImportStep(1);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
changeRuleset(1);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 1);
changeRuleset(0);
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
public void TestSelectionRetainedOnBeatmapUpdate()
{
createSongSelect();
changeRuleset(0);
Live<BeatmapSetInfo>? original = null;
int originalOnlineSetID = 0;
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep("import original", () =>
{
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
Debug.Assert(original != null);
originalOnlineSetID = original.Value.OnlineID;
});
// This will move the beatmap set to a different location in the carousel.
AddStep("Update original with bogus info", () =>
{
Debug.Assert(original != null);
original.PerformWrite(set =>
{
foreach (var beatmap in set.Beatmaps)
{
beatmap.Metadata.Artist = "ZZZZZ";
beatmap.OnlineID = 12804;
}
});
});
AddRepeatStep("import other beatmaps", () =>
{
var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo();
foreach (var beatmap in testBeatmapSetInfo.Beatmaps)
beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString();
manager.Import(testBeatmapSetInfo);
}, 10);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
Task<Live<BeatmapSetInfo>?> updateTask = null!;
AddStep("update beatmap", () =>
{
Debug.Assert(original != null);
updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value);
});
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
}
[Test]
public void TestPresentNewRulesetNewBeatmap()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo? target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == 0)).Beatmaps.Last();
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
}
[Test]
public void TestPresentNewBeatmapNewRuleset()
{
createSongSelect();
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo? target = null;
AddStep("select beatmap/ruleset externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.Last(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == 0)).Beatmaps.Last();
Beatmap.Value = manager.GetWorkingBeatmap(target);
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
});
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
}
[Test]
public void TestModsRetainedBetweenSongSelect()
{
AddAssert("empty mods", () => !SelectedMods.Value.Any());
createSongSelect();
addRulesetImportStep(0);
changeMods(new OsuModHardRock());
createSongSelect();
AddAssert("mods retained", () => SelectedMods.Value.Any());
}
[Test]
public void TestStartAfterUnMatchingFilterDoesNotStart()
{
createSongSelect();
addManyTestMaps();
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
bool startRequested = false;
AddStep("set filter and finalize", () =>
{
songSelect!.StartRequested = () => startRequested = true;
songSelect!.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect!.FinaliseSelection();
songSelect!.StartRequested = null;
});
AddAssert("start not requested", () => !startRequested);
}
[TestCase(false)]
[TestCase(true)]
public void TestExternalBeatmapChangeWhileFiltered(bool differentRuleset)
{
createSongSelect();
// ensure there is at least 1 difficulty for each of the rulesets
// (catch is excluded inside of addManyTestMaps).
addManyTestMaps(3);
changeRuleset(0);
// used for filter check below
AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
BeatmapInfo? target = null;
int targetRuleset = differentRuleset ? 1 : 0;
AddStep("select beatmap externally", () =>
{
target = manager.GetAllUsableBeatmapSets()
.First(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == targetRuleset))
.Beatmaps
.First(bi => bi.Ruleset.OnlineID == targetRuleset);
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddAssert("selected only shows expected ruleset (plus converts)", () =>
{
var selectedPanel = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
});
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true);
AddAssert("carousel still correct", () => songSelect!.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
}
[Test]
public void TestExternalBeatmapChangeWhileFilteredThenRefilter()
{
createSongSelect();
// ensure there is at least 1 difficulty for each of the rulesets
// (catch is excluded inside of addManyTestMaps).
addManyTestMaps(3);
changeRuleset(0);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
BeatmapInfo? target = null;
AddStep("select beatmap externally", () =>
{
target = manager
.GetAllUsableBeatmapSets()
.First(b => b.Beatmaps.Any(bi => bi.Ruleset.OnlineID == 1))
.Beatmaps.First();
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
AddAssert("carousel lost selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
public void TestAutoplayShortcut()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
AddStep("press ctrl+enter", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Enter);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0);
}
[Test]
public void TestAutoplayShortcutKeepsAutoplayIfSelectedAlready()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
changeMods(new OsuModAutoplay());
AddStep("press ctrl+enter", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Enter);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("autoplay still selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
}
[Test]
public void TestAutoplayShortcutReturnsInitialModsOnExit()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
changeMods(new OsuModRelax());
AddStep("press ctrl+enter", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Enter);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("only autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("relax returned", () => songSelect!.Mods.Value.Single() is ModRelax);
}
[Test]
public void TestHideSetSelectsCorrectBeatmap()
{
Guid? previousID = null;
createSongSelect();
addRulesetImportStep(0);
AddStep("Move to last difficulty", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect!.Carousel.SelectedBeatmapInfo!.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect!.Carousel.SelectedBeatmapSet!.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect!.Carousel.SelectedBeatmapInfo?.ID == previousID);
}
[Test]
public void TestDifficultyIconSelecting()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
DrawableCarouselBeatmapSet set = null!;
AddStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
});
FilterableDifficultyIcon difficultyIcon = null!;
AddUntilStep("Find an icon", () =>
{
var foundIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
if (foundIcon == null)
return false;
difficultyIcon = foundIcon;
return true;
});
AddStep("Click on a difficulty", () =>
{
InputManager.MoveMouseTo(difficultyIcon);
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
double? maxBPM = null;
AddStep("Filter some difficulties", () => songSelect!.Carousel.Filter(new FilterCriteria
{
BPM = new FilterCriteria.OptionalRange<double>
{
Min = maxBPM = songSelect!.Carousel.SelectedBeatmapSet!.MaxBPM,
IsLowerInclusive = true
}
}));
BeatmapInfo? filteredBeatmap = null;
FilterableDifficultyIcon? filteredIcon = null;
AddStep("Get filtered icon", () =>
{
var selectedSet = songSelect!.Carousel.SelectedBeatmapSet;
Debug.Assert(selectedSet != null);
filteredBeatmap = selectedSet.Beatmaps.First(b => b.BPM < maxBPM);
int filteredBeatmapIndex = getBeatmapIndex(selectedSet, filteredBeatmap);
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
});
AddStep("Click on a filtered difficulty", () =>
{
InputManager.MoveMouseTo(filteredIcon);
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(filteredBeatmap) == true);
}
[Test]
public void TestChangingRulesetOnMultiRulesetBeatmap()
{
int changeCount = 0;
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
AddStep("bind beatmap changed", () =>
{
Beatmap.ValueChanged += onChange;
changeCount = 0;
});
changeRuleset(0);
createSongSelect();
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
});
int previousSetID = 0;
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
AddAssert("selection changed once", () => changeCount == 1);
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
changeRuleset(3);
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddUntilStep("selection changed", () => changeCount > 1);
AddAssert("Selected beatmap still same set", () => Beatmap.Value.BeatmapSetInfo.OnlineID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
AddAssert("selection changed only fired twice", () => changeCount == 2);
AddStep("unbind beatmap changed", () => Beatmap.ValueChanged -= onChange);
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
// ReSharper disable once AccessToModifiedClosure
void onChange(ValueChangedEvent<WorkingBeatmap> valueChangedEvent) => changeCount++;
}
[Test]
public void TestDifficultyIconSelectingForDifferentRuleset()
{
changeRuleset(0);
createSongSelect();
AddStep("import multi-ruleset map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
});
DrawableCarouselBeatmapSet? set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
FilterableDifficultyIcon? difficultyIcon = null;
AddUntilStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => icon.Item.BeatmapInfo.Ruleset.OnlineID == 3);
return difficultyIcon != null;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
int previousSetID = 0;
AddStep("record set ID", () => previousSetID = ((IBeatmapSetInfo)Beatmap.Value.BeatmapSetInfo).OnlineID);
AddStep("Click on a difficulty", () =>
{
InputManager.MoveMouseTo(difficultyIcon);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Selected beatmap still same set", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
}
[Test]
public void TestGroupedDifficultyIconSelecting()
{
changeRuleset(0);
createSongSelect();
BeatmapSetInfo? imported = null;
AddStep("import huge difficulty count map", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value;
});
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported?.Beatmaps.First()));
DrawableCarouselBeatmapSet? set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
GroupedDifficultyIcon groupIcon = null!;
AddUntilStep("Find group icon for different ruleset", () =>
{
var foundIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3);
if (foundIcon == null)
return false;
groupIcon = foundIcon;
return true;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
AddStep("Click on group", () =>
{
InputManager.MoveMouseTo(groupIcon);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(groupIcon.Items.First().BeatmapInfo));
}
[Test]
public void TestChangeRulesetWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 0);
BeatmapInfo getSwitchBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 1);
changeRuleset(0);
createSongSelect();
addRulesetImportStep(0);
addRulesetImportStep(1);
AddStep("present score", () =>
{
// this ruleset change should be overridden by the present.
Ruleset.Value = getSwitchBeatmap().Ruleset;
songSelect!.PresentScore(new ScoreInfo
{
User = new APIUser { Username = "woo" },
BeatmapInfo = getPresentBeatmap(),
Ruleset = getPresentBeatmap().Ruleset
});
});
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
}
[Test]
public void TestChangeBeatmapWhilePresentingScore()
{
BeatmapInfo getPresentBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 0);
BeatmapInfo getSwitchBeatmap() => manager.GetAllUsableBeatmapSets().Where(s => !s.DeletePending).SelectMany(s => s.Beatmaps).First(b => b.Ruleset.OnlineID == 1);
changeRuleset(0);
addRulesetImportStep(0);
addRulesetImportStep(1);
createSongSelect();
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
AddStep("present score", () =>
{
// this beatmap change should be overridden by the present.
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
songSelect!.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
});
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
}
[Test]
public void TestModOverlayToggling()
{
changeRuleset(0);
createSongSelect();
AddStep("toggle mod overlay on", () => InputManager.Key(Key.F1));
AddUntilStep("mod overlay shown", () => songSelect!.ModSelect.State.Value == Visibility.Visible);
AddStep("toggle mod overlay off", () => InputManager.Key(Key.F1));
AddUntilStep("mod overlay hidden", () => songSelect!.ModSelect.State.Value == Visibility.Hidden);
}
[Test]
public void TestBeatmapOptionsDisabled()
{
createSongSelect();
addRulesetImportStep(0);
AddAssert("options enabled", () => songSelect.ChildrenOfType<FooterButtonOptions>().Single().Enabled.Value);
AddStep("delete all beatmaps", () => manager.Delete());
AddAssert("options disabled", () => !songSelect.ChildrenOfType<FooterButtonOptions>().Single().Enabled.Value);
}
private void waitForInitialSelection()
{
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
AddUntilStep("wait for difficulty panels visible", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
private NoResultsPlaceholder? getPlaceholder() => songSelect!.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
private int getCurrentBeatmapIndex()
{
Debug.Assert(songSelect!.Carousel.SelectedBeatmapSet != null);
Debug.Assert(songSelect!.Carousel.SelectedBeatmapInfo != null);
return getBeatmapIndex(songSelect!.Carousel.SelectedBeatmapSet, songSelect!.Carousel.SelectedBeatmapInfo);
}
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
{
return set.ChildrenOfType<FilterableDifficultyIcon>().ToList().FindIndex(i => i == icon);
}
private void addRulesetImportStep(int id)
{
Live<BeatmapSetInfo>? imported = null;
AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id));
// This is specifically for cases where the add is happening post song select load.
// For cases where song select is null, the assertions are provided by the load checks.
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect!.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
}
private Live<BeatmapSetInfo>? importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == id));
private void createSongSelect()
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep("wait for present", () => songSelect!.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect!.Carousel.IsAlive);
}
/// <summary>
/// Imports test beatmap sets to show in the carousel.
/// </summary>
/// <param name="difficultyCountPerSet">
/// The exact count of difficulties to create for each beatmap set.
/// A <see langword="null"/> value causes the count of difficulties to be selected randomly.
/// </param>
private void addManyTestMaps(int? difficultyCountPerSet = null)
{
AddStep("import test maps", () =>
{
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.OnlineID != 2).ToArray();
for (int i = 0; i < 10; i++)
manager.Import(TestResources.CreateTestBeatmapSetInfo(difficultyCountPerSet, usableRulesets));
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (rulesets.IsNotNull())
rulesets.Dispose();
}
private partial class TestSongSelect : PlaySongSelect
{
public Action? StartRequested;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
public new FilterControl FilterControl => base.FilterControl;
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public IWorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
public new BeatmapCarousel Carousel => base.Carousel;
public new ModSelectOverlay ModSelect => base.ModSelect;
public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
protected override bool OnStart()
{
StartRequested?.Invoke();
return base.OnStart();
}
public int FilterCount;
protected override void ApplyFilterToCarousel(FilterCriteria criteria)
{
FilterCount++;
base.ApplyFilterToCarousel(criteria);
}
}
}
}