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812a4b412a
Previously, some judgement results were not reverted when the source DHO is not alive (e.g. frames skipped in editor). Now, all results are reverted in the exact reverse order.
110 lines
4.0 KiB
C#
110 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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public partial class CatchPlayfield : ScrollingPlayfield
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{
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/// <summary>
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/// The width of the playfield.
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/// The horizontal movement of the catcher is confined in the area of this width.
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/// </summary>
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public const float WIDTH = 512;
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/// <summary>
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/// The height of the playfield.
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/// This doesn't include the catcher area.
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/// </summary>
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public const float HEIGHT = 384;
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/// <summary>
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/// The center position of the playfield.
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/// </summary>
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public const float CENTER_X = WIDTH / 2;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
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// only check the X position; handle all vertical space.
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base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
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internal Catcher Catcher { get; private set; } = null!;
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internal CatcherArea CatcherArea { get; private set; } = null!;
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private readonly IBeatmapDifficultyInfo difficulty;
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public CatchPlayfield(IBeatmapDifficultyInfo difficulty)
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{
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this.difficulty = difficulty;
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}
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protected override GameplayCursorContainer CreateCursor() => new CatchCursorContainer();
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[BackgroundDependencyLoader]
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private void load()
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{
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var droppedObjectContainer = new DroppedObjectContainer();
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Catcher = new Catcher(droppedObjectContainer, difficulty)
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{
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X = CENTER_X
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};
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AddRangeInternal(new[]
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{
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droppedObjectContainer,
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Catcher.CreateProxiedContent(),
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HitObjectContainer.CreateProxy(),
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// This ordering (`CatcherArea` before `HitObjectContainer`) is important to
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// make sure the up-to-date catcher position is used for the catcher catching logic of hit objects.
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CatcherArea = new CatcherArea
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.TopLeft,
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Catcher = Catcher,
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},
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HitObjectContainer,
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});
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RegisterPool<Droplet, DrawableDroplet>(50);
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RegisterPool<TinyDroplet, DrawableTinyDroplet>(50);
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RegisterPool<Fruit, DrawableFruit>(100);
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RegisterPool<Banana, DrawableBanana>(100);
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RegisterPool<JuiceStream, DrawableJuiceStream>(10);
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RegisterPool<BananaShower, DrawableBananaShower>(2);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// these subscriptions need to be done post constructor to ensure externally bound components have a chance to populate required fields (ScoreProcessor / ComboAtJudgement in this case).
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NewResult += onNewResult;
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RevertResult += onRevertResult;
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}
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protected override void OnNewDrawableHitObject(DrawableHitObject d)
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{
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((DrawableCatchHitObject)d).CheckPosition = checkIfWeCanCatch;
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}
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private bool checkIfWeCanCatch(CatchHitObject obj) => Catcher.CanCatch(obj);
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private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
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=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
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private void onRevertResult(JudgementResult result)
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=> CatcherArea.OnRevertResult(result);
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}
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}
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