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78 lines
2.0 KiB
C#
78 lines
2.0 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Input;
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using OpenTK.Input;
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using osu.Framework.Allocation;
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using System;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Play
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{
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public class HotkeyRetryOverlay : Container
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{
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public Action Action;
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private Box overlay;
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private const int activate_delay = 400;
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private const int fadeout_delay = 200;
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private bool fired;
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.Both;
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AlwaysPresent = true;
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Children = new Drawable[]
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{
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overlay = new Box
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{
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Alpha = 0,
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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}
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};
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat) return false;
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if (args.Key == Key.Tilde)
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{
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overlay.FadeIn(activate_delay, Easing.Out);
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return true;
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}
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return base.OnKeyDown(state, args);
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}
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
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{
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if (args.Key == Key.Tilde && !fired)
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{
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overlay.FadeOut(fadeout_delay, Easing.Out);
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return true;
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}
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return base.OnKeyUp(state, args);
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}
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protected override void Update()
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{
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base.Update();
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if (!fired && overlay.Alpha == 1)
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{
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fired = true;
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Action?.Invoke();
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}
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}
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}
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}
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