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osu-lazer/osu.Game/Screens/Play/RoomSubmittingPlayer.cs

39 lines
1.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Scoring;
namespace osu.Game.Screens.Play
{
/// <summary>
/// A player instance which submits to a room backing. This is generally used by playlists and multiplayer.
/// </summary>
public abstract class RoomSubmittingPlayer : SubmittingPlayer
{
[Resolved(typeof(Room), nameof(Room.RoomID))]
protected Bindable<long?> RoomId { get; private set; }
protected readonly PlaylistItem PlaylistItem;
protected RoomSubmittingPlayer(PlaylistItem playlistItem, PlayerConfiguration configuration = null)
: base(configuration)
{
PlaylistItem = playlistItem;
}
protected override APIRequest<APIScoreToken> CreateTokenRequest()
{
if (!(RoomId.Value is long roomId))
return null;
return new CreateRoomScoreRequest(roomId, PlaylistItem.ID, Game.VersionHash);
}
protected override APIRequest<MultiplayerScore> CreateSubmissionRequest(Score score, long token) => new SubmitRoomScoreRequest(token, RoomId.Value ?? 0, PlaylistItem.ID, score.ScoreInfo);
}
}