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osu-lazer/osu.Game/Rulesets/Edit/DrawableEditorRulesetWrapper.cs

103 lines
3.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
internal class DrawableEditorRulesetWrapper<TObject> : CompositeDrawable
where TObject : HitObject
{
public Playfield Playfield => drawableRuleset.Playfield;
private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private EditorBeatmap beatmap { get; set; }
public DrawableEditorRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
RelativeSizeAxes = Axes.Both;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
[Resolved(canBeNull: true)]
private IEditorChangeHandler changeHandler { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectRemoved += removeHitObject;
if (changeHandler != null)
{
// for now only regenerate replay on a finalised state change, not HitObjectUpdated.
changeHandler.OnStateChange += () => Scheduler.AddOnce(regenerateAutoplay);
}
else
{
beatmap.HitObjectUpdated += _ => Scheduler.AddOnce(regenerateAutoplay);
}
Scheduler.AddOnce(regenerateAutoplay);
}
private void regenerateAutoplay()
{
var autoplayMod = drawableRuleset.Mods.OfType<ModAutoplay>().Single();
drawableRuleset.SetReplayScore(autoplayMod.CreateReplayScore(drawableRuleset.Beatmap, drawableRuleset.Mods));
}
private void addHitObject(HitObject hitObject)
{
drawableRuleset.AddHitObject((TObject)hitObject);
drawableRuleset.Playfield.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
drawableRuleset.RemoveHitObject((TObject)hitObject);
drawableRuleset.Playfield.PostProcess();
}
public override bool PropagatePositionalInputSubTree => false;
public override bool PropagateNonPositionalInputSubTree => false;
public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addHitObject;
beatmap.HitObjectRemoved -= removeHitObject;
}
}
}
}