mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 06:19:38 +08:00
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Rulesets.Mods;
|
|
using osu.Game.Rulesets.Scoring;
|
|
using osu.Game.Rulesets.UI;
|
|
using osu.Game.Scoring;
|
|
using osu.Game.Screens.Play;
|
|
|
|
namespace osu.Game.Tests.Visual.Gameplay
|
|
{
|
|
public class TestSceneFailJudgement : AllPlayersTestScene
|
|
{
|
|
protected override Player CreatePlayer(Ruleset ruleset)
|
|
{
|
|
Mods.Value = Array.Empty<Mod>();
|
|
|
|
var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty<Mod>());
|
|
return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
|
|
}
|
|
|
|
protected override void AddCheckSteps()
|
|
{
|
|
AddUntilStep("wait for fail", () => Player.HasFailed);
|
|
AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
|
|
AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
|
|
}
|
|
|
|
private class FailPlayer : ReplayPlayer
|
|
{
|
|
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
|
|
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
|
|
|
protected override bool PauseOnFocusLost => false;
|
|
|
|
public FailPlayer(Score score)
|
|
: base(score, false, false)
|
|
{
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
ScoreProcessor.FailConditions += (_, __) => true;
|
|
}
|
|
}
|
|
}
|
|
}
|