1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 05:42:54 +08:00
osu-lazer/osu.Game/Screens/Edit
Salman Ahmed 8c5d99ab21 Override CreateInstance() in osu! bindable subclasses
Three bindables are left which don't have this overriden due to them
already not having a value-only constructor and not supporting
`GetBoundCopy()` properly:
 - `BeatmapDifficultyCache.BindableStarDifficulty`.
 - `TotalScoreBindable`
 - `TotalScoreStringBindable`

I could add support for them by passing the required data to them, as
they seem to be able to have that shared, but I'm hesitant to support
something which was already broken and never used, not sure.
2021-08-18 04:19:58 +03:00
..
Components Rename radio button classes to be local to editor 2021-07-19 16:57:12 +09:00
Compose Improve visibility of repeat ticks / drag areas on timeline 2021-08-17 18:17:55 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Use editable skin structure in combo colour picker 2021-08-15 21:18:08 +02:00
Timing Give more space for time values to allow for negative offsets 2021-06-11 13:25:09 +09:00
Verify Tidy bindable changed code up 2021-05-14 16:24:52 +09:00
BindableBeatDivisor.cs Override CreateInstance() in osu! bindable subclasses 2021-08-18 04:19:58 +03:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
EditorBeatmap.cs Add editable beatmap skin 2021-08-15 21:18:07 +02:00
EditorBeatmapSkin.cs Add missing readonly keyword to new bindable 2021-08-16 17:14:13 +09:00
EditorChangeHandler.cs Fix state application always checking newest state for early abort, rather than current 2020-11-27 16:57:11 +09:00
EditorClock.cs Fix editor arrow seek snapping not updating after control point changes 2021-04-03 14:02:46 +02:00
EditorRoundedScreen.cs Reverse direction of binding to allow for better abstract class definitions 2021-05-12 16:53:58 +09:00
EditorRoundedScreenSettings.cs Reverse direction of binding to allow for better abstract class definitions 2021-05-12 16:53:58 +09:00
EditorRoundedScreenSettingsSection.cs Tidy up specification of SettingsSection 2021-05-13 13:45:10 +09:00
EditorScreen.cs Move resolved usage of WorkingBeatmap in editor components as local as possible to avoid misuse 2021-01-04 16:56:37 +09:00
EditorScreenMode.cs Add verify tab 2021-03-28 17:36:22 +02:00
EditorScreenWithTimeline.cs Simplify content creation of Timeline / TimelineArea 2021-04-14 21:03:52 +09:00
EditorSkinProvidingContainer.cs Add skin providing container responding to beatmap skin edits 2021-08-15 21:18:08 +02:00
EditorTable.cs Add and use 'Submit' select sample variant for particular components 2021-07-30 21:35:28 +09:00
HitAnimationsMenuItem.cs Setup configuration item for editor hit animations 2021-04-21 18:05:40 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Retrieve separated skin instance from working beatmap for editing 2021-08-15 21:18:09 +02:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00
TransactionalCommitComponent.cs Make component and add hooking events 2020-10-08 18:04:07 +09:00
WaveformOpacityMenuItem.cs Fix checkmark being hidden after clicking current waveform opacity setting 2021-05-22 16:42:20 -07:00