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38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Scoring;
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namespace osu.Game.Screens.Play.PlayerSettings
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{
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public class AudioSettings : PlayerSettingsGroup
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{
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public Bindable<ScoreInfo> ReferenceScore { get; } = new Bindable<ScoreInfo>();
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private readonly PlayerCheckbox beatmapHitsoundsToggle;
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public AudioSettings()
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: base("Audio Settings")
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{
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Children = new Drawable[]
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{
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" },
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new BeatmapOffsetControl
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{
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ReferenceScore = { BindTarget = ReferenceScore },
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},
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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beatmapHitsoundsToggle.Current = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
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}
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}
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}
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