// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Game.Configuration; using osu.Game.Scoring; namespace osu.Game.Screens.Play.PlayerSettings { public class AudioSettings : PlayerSettingsGroup { public Bindable ReferenceScore { get; } = new Bindable(); private readonly PlayerCheckbox beatmapHitsoundsToggle; public AudioSettings() : base("Audio Settings") { Children = new Drawable[] { beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }, new BeatmapOffsetControl { ReferenceScore = { BindTarget = ReferenceScore }, }, }; } [BackgroundDependencyLoader] private void load(OsuConfigManager config) { beatmapHitsoundsToggle.Current = config.GetBindable(OsuSetting.BeatmapHitsounds); } } }