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43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Catch.Judgements
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{
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public class CatchJudgement : Judgement
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{
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public override HitResult MaxResult => HitResult.Perfect;
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protected override int NumericResultFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Perfect:
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return 300;
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}
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}
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protected override double HealthIncreaseFor(HitResult result)
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{
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switch (result)
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{
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default:
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return 0;
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case HitResult.Perfect:
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return 10.2;
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}
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}
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/// <summary>
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/// Whether fruit on the platter should explode or drop.
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/// Note that this is only checked if the owning object is also <see cref="IHasComboInformation.LastInCombo" />
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/// </summary>
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public virtual bool ShouldExplodeFor(JudgementResult result) => result.IsHit;
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}
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}
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