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fccdbffa93
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway. |
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Timeline | ||
BeatDivisorControl.cs | ||
BlueprintContainer.cs | ||
CircularDistanceSnapGrid.cs | ||
DistanceSnapGrid.cs | ||
DragBox.cs | ||
EditorPlayfieldBorder.cs | ||
MoveSelectionEvent.cs | ||
SelectionHandler.cs |